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ADVENT


ADVENT: /ad'vent/ n. The prototypical computer adventure game, first
   implemented on the PDP-10 by Will Crowther as an attempt at
   computer-refereed fantasy gaming, and expanded into a
   puzzle-oriented game by Don Woods.  Now better known as Adventure,
   but the TOPS-10 operating system permitted only six-letter
   filenames.  See also vadding.

This game defined the terse, dryly humorous style now expected in text adventure games, and popularized several tag lines that have become fixtures of hacker-speak: "A huge green fierce snake bars the way!" "I see no X here" (for some noun X). "You are in a maze of twisty little passages, all alike." "You are in a little maze of twisty passages, all different." The `magic words' xyzzy and plugh also derive from this game.

Crowther, by the way, participated in the exploration of the Mammoth & Flint Ridge cave system; it actually *has* a `Colossal Cave' and a `Bedquilt' as in the game, and the `Y2' that also turns up is cavers' jargon for a map reference to a secondary entrance.