Volume 20,
Number 1,
2001
- Sabine Coquillart, David J. Duke:
Editorial.
2
- Eugene Fiume:
Obituary, Alain Fournier 1943-2000.
3-4
- Andreas Schilling:
Antialiasing of Environment Maps.
5-11
- Michael C. Doggett, Anders Kugler, Wolfgang Straßer:
Displacement Mapping using Scan Conversion Hardware Architectures.
13-26
- David R. Nadeau, Jon D. Genetti, Steve Napear, Bernard Pailthorpe, Carter Emmart, Erik Wesselak, Dennis Davidson:
Visualizing Stars and Emission Nebulas.
27-33
- Ahmad H. Nasri, Cornelius W. A. M. van Overveld, Brian Wyvill:
A Recursive Subdivision Algorithm for Piecewise Circular Spline.
35-45
- Jordi Esteve, Pere Brunet, Alvar Vinacua:
Multiresolution for Algebraic Curves and Surfaces using Wavelets.
47-58
- A. James, A. M. Day:
Erratum: Conflict Neutralization on Binary Space Partitioning.
59
- Huw Jones, Philip J. Willis:
Event Report: The John Lansdown Award.
61
Volume 20,
Number 2,
2001
- Sabine Coquillart, David J. Duke:
Editorial.
66
- Samir Akkouche, Eric Galin:
Adaptive Implicit Surface Polygonization Using Marching Triangles.
67-80
- Jeffrey Smith, Andrew P. Witkin, David Baraff:
Fast and Controllable Simulation of the Shattering of Brittle Objects.
81-90
- Martin Isenburg:
Triangle Strip Compression.
91-101
- Grit Thürmer:
Smoothing Normal Vectors on Discrete Surfaces While Preserving Slope Discontinuities.
103-114
- Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong:
Constrained Fairing for Meshes.
115-123
- Ken Brodlie, Jason Wood:
Recent Advances in Volume Visualization.
125-148
- Normand Brière, Pierre Poulin:
Adaptive Representation of Specular Light.
149-159
- Luis Gustavo Nonato, Rosane Minghim, Maria Cristina Ferreira de Oliveira, Geovan Tavares:
A Novel Approach for Delaunay 3D Reconstruction with a Comparative Analysis in the Light of Applications.
161-174
Volume 20,
Number 3,
2001
Eurographics 2001
Virtual Environments
Visualisation and Rendering
- Petr Felkel, Mario Bruckschwaiger, Rainer Wegenkittl:
Implementation and Complexity of the Watershed-from-Markers Algorithm Computed as a Minimal Cost Forest.
- David E. Breen, Sean Mauch, Ross T. Whitaker, Jia Mao:
3D Metamorphosis Between Different Types of Geometric Models.
- Ky Giang Nguyen, Dietmar Saupe:
Rapid high quality compression of volume data for visualization.
- Holly E. Rushmeier, Laurent Balmelli, Fausto Bernardini:
Horizon Map Capture.
- Ilya Eckstein, Vitaly Surazhsky, Craig Gotsman:
Texture Mapping with Hard Constraints.
- Yuya Iwakiri, Toyohisa Kaneko:
PC-based Real-time Texture Painting on Real World Objects.
Rendering of Natural Phenomena
Extended Rendering
Interactive Rendering
Computer Games
Lighting Modelling
Animation
Global Illumination Methods
Capture and Animation
Physics Based Modelling
Visualization
- Satoshi Tanaka, Akihiro Shibata, Hiroaki Yamamoto, Hisakiyo Kotsuru:
Generalized Stochastic Sampling Method for Visualization and Investigation of Implicit Surfaces.
- Yutaka Ohtake, Alexander G. Belyaev:
Mesh Optimization for Polygonized Isosurfaces.
- Benjamin Mora, Jean-Pierre Jessel, René Caubet:
Visualisation of Isosurfaces with Parametric Cubes.
- Rüdiger Westermann, Christof Rezk-Salama:
Real-Time Volume Deformations.
- Balázs Csébfalvi, Lukas Mroz, Helwig Hauser, Andreas König, Eduard Gröller:
Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering.
- Xavier Tricoche, Gerik Scheuermann, Hans Hagen:
Tensor Topology Tracking: A Visualization Method For Time-Dependent 2D Symmetric Tensor Fields.
Meshes
Visibility
Subdivision and Compression
Geometric Algorithms
Volume 20,
Number 4,
2001
- David J. Duke, Roberto Scopigno:
Editorial.
178
- Ming-Shing Su, Ming-Tat Ko, Kuo-Young Cheng:
Control of Feature-point-driven Facial Animation Using a Hypothetical Face.
179-188
- Simon Premoze, Michael Ashikhmin:
Rendering Natural Waters.
189-199
- Steffi Beckhaus, Felix Ritter, Thomas Strothotte:
Guided Exploration with Dynamic Potential Fields: the CubicalPath System.
201-210
- Ann McNamara:
Visual Perception in Realistic Image Synthesis.
211-224
- Wolfgang Heidrich:
Interactive Display of Global Illumination Solutions for Non-diffuse Environments - A Survey.
225-243
- David B. Arnold, A. M. Day, V. J. Jennings, A. Courtenay, David A. Duce:
Haptic Device Control - Will it Fit Standardized Input Models?
245-256
- Ella Barkan, Dan Gordon:
CP3: Robust, Output-sensitive Display of Convex Polyhedra in Scanline Mode.
257-269
- Domingo Martín, Juan Carlos Torres:
Rendering Silhouettes with Virtual Lights.
271-282
- Michael Meißner, Dirk Bartz, R. Günther, Wolfgang Straßer:
Visibility Driven Rasterization.
283-294
Copyright © Mon Nov 2 21:27:38 2009
by Michael Ley (ley@uni-trier.de)