| 2007 |
| 21 | EE | Markus Giegl,
Michael Wimmer:
Fitted virtual shadow maps.
Graphics Interface 2007: 159-168 |
| 20 | EE | Oliver Mattausch,
Jirí Bittner,
Peter Wonka,
Michael Wimmer:
Optimized subdivisions for preprocessed visibility.
Graphics Interface 2007: 335-342 |
| 19 | EE | Jean Pierre Charalambos,
Jirí Bittner,
Michael Wimmer,
Eduardo Romero:
Optimized HLOD Refinement Driven by Hardware Occlusion Queries.
ISVC (1) 2007: 106-117 |
| 18 | EE | Markus Giegl,
Michael Wimmer:
Queried virtual shadow maps.
SI3D 2007: 65-72 |
| 2006 |
| 17 | EE | Peter Wonka,
Michael Wimmer,
Kaichi Zhou,
Stefan Maierhofer,
Gerd Hesina,
Alexander Reshetov:
Guided visibility sampling.
ACM Trans. Graph. 25(3): 494-502 (2006) |
| 2005 |
| 16 | EE | Jirí Bittner,
Peter Wonka,
Michael Wimmer:
Fast Exact From-Region Visibility in Urban Scenes.
Rendering Techniques 2005: 223-230 |
| 15 | EE | Stefan Jeschke,
Michael Wimmer,
Heidrun Schumann,
Werner Purgathofer:
Automatic impostor placement for guaranteed frame rates and low memory requirements.
SI3D 2005: 103-110 |
| 2004 |
| 14 | | Michael Wimmer,
Daniel Scherzer,
Werner Purgathofer:
Light Space Perspective Shadow Maps.
Rendering Techniques 2004: 143-152 |
| 13 | EE | Jirí Bittner,
Michael Wimmer,
Harald Piringer,
Werner Purgathofer:
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful.
Comput. Graph. Forum 23(3): 615-624 (2004) |
| 2003 |
| 12 | | Michael Wimmer,
Peter Wonka:
Rendering Time Estimation for Real-Time Rendering.
Rendering Techniques 2003: 118-129 |
| 11 | | Alessandro Artusi,
Jirí Bittner,
Michael Wimmer,
Alexander Wilkie:
Delivering Interactivity to Complex Tone Mapping Operators.
Rendering Techniques 2003: 38-44 |
| 10 | EE | Peter Wonka,
Michael Wimmer,
François X. Sillion,
William Ribarsky:
Instant architecture.
ACM Trans. Graph. 22(3): 669-677 (2003) |
| 2002 |
| 9 | EE | Stefan Jeschke,
Michael Wimmer,
Heidrun Schumann:
Layered Environment-Map Impostors for Arbitrary Scenes.
Graphics Interface 2002: 1-8 |
| 8 | | Stefan Jeschke,
Michael Wimmer:
Textured Depth Meshes for Realtime Rendering of Arbitrary Scenes.
Rendering Techniques 2002: 181-190 |
| 2001 |
| 7 | | Michael Wimmer:
Computerspiele in der Computergraphik-Lehre.
GI Jahrestagung (2) 2001: 1199-1204 |
| 6 | EE | Jirí Bittner,
Peter Wonka,
Michael Wimmer:
Visibility Preprocessing for Urban Scenes using Line Space Subdivision.
Pacific Conference on Computer Graphics and Applications 2001: 276-284 |
| 5 | | Michael Wimmer,
Peter Wonka,
François X. Sillion:
Point-Based Impostors for Real-Time Visualization.
Rendering Techniques 2001: 163-176 |
| 4 | | Peter Wonka,
Michael Wimmer,
François X. Sillion:
Instant Visibility.
Comput. Graph. Forum 20(3): (2001) |
| 2000 |
| 3 | | Peter Wonka,
Michael Wimmer,
Dieter Schmalstieg:
Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs.
Rendering Techniques 2000: 71-82 |
| 1999 |
| 2 | EE | Michael Wimmer,
Markus Giegl,
Dieter Schmalstieg:
Fast walkthroughs with image caches and ray casting.
Computers & Graphics 23(6): 831-838 (1999) |
| 1998 |
| 1 | EE | Martin Ester,
Hans-Peter Kriegel,
Jörg Sander,
Michael Wimmer,
Xiaowei Xu:
Incremental Clustering for Mining in a Data Warehousing Environment.
VLDB 1998: 323-333 |