| 2007 |
| 11 | EE | Betty J. Mohler,
William B. Thompson,
Sarah H. Creem-Regehr,
Peter Willemsen,
Herbert L. Pick Jr.,
John J. Rieser:
Calibration of locomotion resulting from visual motion in a treadmill-based virtual environment.
TAP 4(1): (2007) |
| 2006 |
| 10 | EE | Peter Willemsen,
Joseph K. Kearney,
Hongling Wang:
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Environments.
IEEE Trans. Vis. Comput. Graph. 12(3): 331-342 (2006) |
| 2005 |
| 9 | EE | David E. Johnson,
Peter Willemsen,
Elaine Cohen:
Six Degree-of-Freedom Haptic Rendering Using Spatialized Normal Cone Search.
IEEE Trans. Vis. Comput. Graph. 11(6): 661-670 (2005) |
| 8 | EE | Cynthia S. Sahm,
Sarah H. Creem-Regehr,
William B. Thompson,
Peter Willemsen:
Throwing versus walking as indicators of distance perception in similar real and virtual environments.
TAP 2(1): 35-45 (2005) |
| 2004 |
| 7 | EE | David E. Johnson,
Peter Willemsen:
Accelerated Haptic Rendering of Polygonal Models through Local Descent.
HAPTICS 2004: 18-23 |
| 6 | | Hongling Wang,
Joseph K. Kearney,
James F. Cremer,
Peter Willemsen:
Steering Autonomous Driving Agents Through Intersections in Virtual Urban Environments.
MSV/AMCS 2004: 10-16 |
| 5 | | William B. Thompson,
Peter Willemsen,
Amy Ashurst Gooch,
Sarah H. Creem-Regehr,
Jack M. Loomis,
Andrew C. Beall:
Does the Quality of the Computer Graphics Matter when Judging Distances in Visually Immersive Environments?
Presence 13(5): 560-571 (2004) |
| 2003 |
| 4 | EE | David E. Johnson,
Peter Willemsen:
Six Degree-of-Freedom Haptic Rendering of Complex Polygonal Model.
HAPTICS 2003: 229-235 |
| 3 | EE | Peter Willemsen,
Joseph K. Kearney,
Hongling Wang:
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Urban Environments.
VR 2003: 79-86 |
| 2002 |
| 2 | EE | Amy Ashurst Gooch,
Peter Willemsen:
Evaluating space perception in NPR immersive environments.
NPAR 2002: 105-110 |
| 1 | EE | Peter Willemsen,
Amy Gooch:
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments.
VR 2002: 275-276 |