| 2007 |
| 12 | EE | Qi-Xing Huang,
Bart Adams,
Michael Wand:
Bayesian surface reconstruction via iterative scan alignment to an optimized prototype.
Symposium on Geometry Processing 2007: 213-223 |
| 11 | EE | Michael Wand,
Philipp Jenke,
Qixing Huang,
Martin Bokeloh,
Leonidas J. Guibas,
Andreas Schilling:
Reconstruction of deforming geometry from time-varying point clouds.
Symposium on Geometry Processing 2007: 49-58 |
| 2006 |
| 10 | EE | Martin Bokeloh,
Michael Wand:
Hardware accelerated multi-resolution geometry synthesis.
SI3D 2006: 191-198 |
| 2004 |
| 9 | EE | Michael Wand,
Wolfgang Straßer:
Darstellung komplexer Szenen mit punktbasierten Multiskalenmodellen.
Informatik Spektrum 27(6): 523-530 (2004) |
| 8 | | Jan Klein,
Jens Krokowski,
Matthias Fischer,
Michael Wand,
Rolf Wanka,
Friedhelm Meyer auf der Heide:
The Randomized Sample Tree: A Data Structure for Interactive Walkthroughs in Externally Stored Virtual Environments.
Presence 13(6): 617-637 (2004) |
| 2003 |
| 7 | EE | Margarita Amor,
Montserrat Bóo,
Ángel del Río,
Michael Wand,
Wolfgang Straßer:
A New Algorithm for High-Speed Projection in Point Rendering Applications.
DSD 2003: 338-345 |
| 6 | | Michael Wand,
Wolfgang Straßer:
Multi-Resolution Point-Sample Raytracing.
Graphics Interface 2003: 139-148 |
| 5 | EE | Michael Wand,
Wolfgang Straßer:
Real-Time Caustics.
Comput. Graph. Forum 22(3): 611-620 (2003) |
| 2002 |
| 4 | EE | Stefan Guthe,
Michael Wand,
Julius Gonser,
Wolfgang Straßer:
Interactive Rendering of Large Volume Data Sets.
IEEE Visualization 2002 |
| 3 | EE | Jan Klein,
Jens Krokowski,
Matthias Fischer,
Michael Wand,
Rolf Wanka,
Friedhelm Meyer auf der Heide:
The randomized sample tree: a data structure for interactive walkthroughs in externally stored virtual environments.
VRST 2002: 137-146 |
| 2 | EE | Michael Wand,
Wolfgang Straßer:
Multi-Resolution Rendering of Complex Animated Scenes.
Comput. Graph. Forum 21(3): (2002) |
| 2001 |
| 1 | EE | Michael Wand,
Matthias Fischer,
Ingmar Peter,
Friedhelm Meyer auf der Heide,
Wolfgang Straßer:
The randomized z-buffer algorithm: interactive rendering of highly complex scenes.
SIGGRAPH 2001: 361-370 |