| 2007 |
| 11 | EE | Christian Thurau,
Václav Hlavác:
n -Grams of Action Primitives for Recognizing Human Behavior.
CAIP 2007: 93-100 |
| 10 | EE | Christian Thurau:
Behavior Histograms for Action Recognition and Human Detection.
Workshop on Human Motion 2007: 299-312 |
| 9 | EE | Christian Thurau,
Tobias Paczian,
Gerhard Sagerer,
Christian Bauckhage:
Bayesian imitation learning in game characters.
IJISTA 2(2/3): 284-295 (2007) |
| 2006 |
| 8 | EE | Christian Thurau,
Thomas Hettenhausen,
Christian Bauckhage:
Classification of Team Behaviors in Sports Video Games.
ICPR (1) 2006: 1188-1191 |
| 7 | EE | Bernard Gorman,
Christian Thurau,
Christian Bauckhage,
Mark Humphrys:
Bayesian Imitation of Human Behavior in Interactive Computer Games.
ICPR (1) 2006: 1244-1247 |
| 6 | EE | Bernard Gorman,
Christian Thurau,
Christian Bauckhage,
Mark Humphrys:
Believability Testing and Bayesian Imitation in Interactive Computer Games.
SAB 2006: 655-666 |
| 2005 |
| 5 | | Christian Thurau,
Tobias Paczian,
Gerhard Sagerer,
Christian Bauckhage:
Bayesian Imitation Learning in Game Characters.
ALaRT 2005: 143-151 |
| 4 | EE | Christian Thurau,
Christian Bauckhage:
Towards manifold learning for gamebot behavior modeling.
Advances in Computer Entertainment Technology 2005: 446-449 |
| 2004 |
| 3 | EE | Christian Thurau,
Christian Bauckhage,
Gerhard Sagerer:
Synthesizing Movements for Computer Game Characters.
DAGM-Symposium 2004: 179-186 |
| 2003 |
| 2 | EE | Christian Bauckhage,
Christian Thurau,
Gerhard Sagerer:
Learning Human-Like Opponent Behavior for Interactive Computer Games.
DAGM-Symposium 2003: 148-155 |
| 1 | | Christian Thurau,
Christian Bauckhage,
Gerhard Sagerer:
Combining Self Organizing Maps and Multilayer Perceptrons to Learn Bot-Behaviour for a Commercial Game.
GAME-ON 2003: 119- |