| 2007 |
| 33 | EE | Timothy Brick,
Matthias Scheutz:
Incremental natural language processing for HRI.
HRI 2007: 263-270 |
| 32 | EE | Matthias Scheutz,
James F. Kramer:
Reflection and Reasoning Mechanisms for Failure Detection and Recovery in a Distributed Robotic Architecture for Complex Robots.
ICRA 2007: 3699-3704 |
| 31 | EE | James F. Kramer,
Matthias Scheutz:
Development environments for autonomous mobile robots: A survey.
Auton. Robots 22(2): 101-132 (2007) |
| 30 | EE | Matthias Scheutz,
Paul W. Schermerhorn,
James F. Kramer,
David Anderson:
First steps toward natural human-like HRI.
Auton. Robots 22(4): 411-423 (2007) |
| 2006 |
| 29 | | Paul W. Schermerhorn,
James F. Kramer,
Christopher Middendorff,
Matthias Scheutz:
DIARC: A Testbed for Natural Human-Robot Interaction.
AAAI 2006 |
| 28 | EE | Matthias Scheutz,
James F. Kramer:
RADIC: a generic component for the integration of existing reactive and deliberative layers.
AAMAS 2006: 488-490 |
| 27 | EE | Paul W. Schermerhorn,
Matthias Scheutz:
Social coordination without communication in multi-agent territory exploration tasks.
AAMAS 2006: 654-661 |
| 26 | EE | Matthias Scheutz,
Paul W. Schermerhorn,
James F. Kramer:
The utility of affect expression in natural language interactions in joint human-robot tasks.
HRI 2006: 226-233 |
| 25 | | James F. Kramer,
Matthias Scheutz,
Jay B. Brockman,
Peter M. Kogge:
Facing up to the Inevitable: Intelligent Error Recovery in Massively Parallel Processing in Memory Architectures.
PDPTA 2006: 227-233 |
| 24 | EE | Matthias Scheutz:
ADE: steps toward a distributed development and runtime environment for complex robotic agent architectures.
Applied Artificial Intelligence 20(2-4): 275-304 (2006) |
| 23 | EE | Virgil Andronache,
Matthias Scheutz:
Ade - an Architecture Development Environment for Virtual and Robotic Agents.
International Journal on Artificial Intelligence Tools 15(2): 251-286 (2006) |
| 22 | EE | Matthias Scheutz,
Paul W. Schermerhorn:
Adaptive algorithms for the dynamic distribution and parallel execution of agent-based models.
J. Parallel Distrib. Comput. 66(8): 1037-1051 (2006) |
| 2005 |
| 21 | | Matthias Scheutz,
James F. Kramer,
Christopher Middendorff,
Paul W. Schermerhorn,
M. Heilman,
David Anderson,
P. Bui:
Toward Affective Cognitive Robots for Human-Robot Interaction.
AAAI 2005: 1737-1738 |
| 20 | EE | Matthias Scheutz,
Paul W. Schermerhorn:
Predicting population dynamics and evolutionary trajectories based on performance evaluations in alife simulations.
GECCO 2005: 35-42 |
| 19 | | Virgil Andronache,
Matthias Scheutz:
Design and Experimental Validation of a Minimal Adaptive Real-time Visual Motion Tracking System for Autonomous Robots.
IC-AI 2005: 663-669 |
| 18 | | Ion Muslea,
Virginia Dignum,
Daniel D. Corkill,
Catholijn M. Jonker,
Frank Dignum,
Silvia Coradeschi,
Alessandro Saffiotti,
Dan Fu,
Jeff Orkin,
William Cheetham,
Kai Goebel,
Piero P. Bonissone,
Leen-Kiat Soh,
Randolph M. Jones,
Robert E. Wray III,
Matthias Scheutz,
Daniela Pucci de Farias,
Shie Mannor,
Georgios Theocharous,
Doina Precup,
Bamshad Mobasher,
Sarabjot S. Anand,
Bettina Berendt,
Andreas Hotho,
Hans W. Guesgen,
Michael T. Rosenstein,
Mohammad Ghavamzadeh:
The Workshop Program at the Nineteenth National Conference on Artificial Intelligence.
AI Magazine 26(1): 103-108 (2005) |
| 17 | EE | Matthias Scheutz,
Paul W. Schermerhorn:
Many is more: The utility of simple reactive agents with predictive mechanisms in multiagent object collection tasks.
Web Intelligence and Agent Systems 3(2): 97-116 (2005) |
| 2004 |
| 16 | | Matthias Scheutz,
Virgil Andronache,
Kathleen M. Eberhard:
A Robotic Model of Human Reference Resolution.
AAAI 2004: 1034-1035 |
| 15 | | Matthias Scheutz:
Useful Roles of Emotions in Artificial Agents: A Case Study from Artificial Life.
AAAI 2004: 42-48 |
| 14 | EE | Virgil Andronache,
Matthias Scheutz:
Integrating Theory and Practice: The Agent Architecture Framework APOC and Its Development Environment ADE.
AAMAS 2004: 1014-1021 |
| 13 | EE | Matthias Scheutz:
The Utility of Adaptation vs. Signaling Action Tendencies in the Competition for Resources.
AAMAS 2004: 1378-1379 |
| 12 | EE | Matthias Scheutz,
Kathleen M. Eberhard:
Effects of morphosyntactic gender features in bilingual language processing.
Cognitive Science 28(4): 559-588 (2004) |
| 11 | EE | Matthias Scheutz,
Kathleen M. Eberhard,
Virgil Andronache:
A real-time robotic model of human reference resolution using visual constraints.
Connect. Sci. 16(3): 145-167 (2004) |
| 10 | EE | Matthias Scheutz,
Virgil Andronache:
Architectural mechanisms for dynamic changes of behavior selection strategies in behavior-based systems.
IEEE Transactions on Systems, Man, and Cybernetics, Part B 34(6): 2377-2395 (2004) |
| 9 | EE | Matthias Scheutz,
Paul W. Schermerhorn:
The Role of Signaling Action Tendencies in Conflict Resolution.
J. Artificial Societies and Social Simulation 7(1): (2004) |
| 2003 |
| 8 | | Virgil Andronache,
Matthias Scheutz:
Growing Agents - An Investigation of Architectural Mechanisms for the Specification of "Developing" Agent Architectures.
FLAIRS Conference 2003: 2-6 |
| 7 | | James F. Kramer,
Matthias Scheutz:
GLUE - A Component Connecting Schema-based Reactive to Higher-level Deliberative Layers for Autonomous Agents.
FLAIRS Conference 2003: 22-26 |
| 6 | EE | Matthias Scheutz,
Paul W. Schermerhorn:
Many is More, But Not Too Many: Dimensions of Cooperation of Agents with and without Predictive Capabilities.
IAT 2003: 378-384 |
| 2002 |
| 5 | | Matthias Scheutz:
Agents with or without Emotions?.
FLAIRS Conference 2002: 89-93 |
| 4 | | Matthias Scheutz:
Affective Action Selection and Behavior Arbitration for autonomous Robots.
IC-AI 2002: 334-340 |
| 2001 |
| 3 | EE | Matthias Scheutz,
Brigitte Römmer:
Autonomous Avatars? From Users to Agents and Back.
IVA 2001: 61-71 |
| 2000 |
| 2 | EE | Matthias Scheutz:
Surviving in a Hostile Multi-agent Environment: How Simple Affective States Can Aid in the Competition for Resources.
Canadian Conference on AI 2000: 389-399 |
| 1 | | Matthias Scheutz,
Aaron Sloman,
Brian Logan:
Emotional States and Realistic Agent Behaviour.
GAME-ON 2000: 81- |