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*2009
13EEPeter Quax, Bart Cornelissen, Jeroen Dierckx, Gert Vansichem, Wim Lamotte: ALVIC-NG: state management and immersive communication for massively multiplayer online games and communities. Multimedia Tools Appl. 45(1-3): 109-131 (2009)
2008
12EEFabian Di Fiore, Peter Quax, Cedric Vanaken, Wim Lamotte, Frank Van Reeth: Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments. MIG 2008: 222-233
2006
11EEPeter Quax, Bjorn Geuns, Tom Jehaes, Wim Lamotte, Gert Vansichem: On the Applicability of Remote Rendering of Networked Virtual Environments on Mobile Devices. ICSNC 2006: 16
2005
10EEMaarten Wijnants, Patrick Monsieurs, Peter Quax, Wim Lamotte: Exploiting Proxy-Based Transcoding to Increase the User Quality of Experience in Networked Applications. AAA-IDEA 2005: 73-80
9EETom Jehaes, Peter Quax, Wim Lamotte: Adapting a large scale networked virtual environment for display on a PDA. Advances in Computer Entertainment Technology 2005: 217-220
8 Peter Quax, Tom Jehaes, Maarten Wijnants, Wim Lamotte: Mobile Adaptations for a Multi-User Framework Supporting Video-based Avatars. IMSA 2005: 412-417
7 Peter Quax, Maarten Wijnants, Tom Jehaes, Wim Lamotte: Bridging the Gap between Fixed and Mobile Access to an Audio/Video-Enabled Large-Scale NVE. Web Technologies, Applications, and Services 2005: 63-68
2004
6EEPeter Quax, Patrick Monsieurs, Wim Lamotte: Performance evaluation of client-side video stream quality selection using autonomous avatars. Advances in Computer Entertainment Technology 2004: 251-256
5 Peter Quax, Tom Jehaes, Chris Flerackers, Wim Lamotte: Scalable transmission of avatar video streams in virtual environments. ICME 2004: 631-634
4EEPeter Quax, Patrick Monsieurs, Wim Lamotte, Danny De Vleeschauwer, Natalie Degrande: Objective and subjective evaluation of the influence of small amounts of delay and jitter on a recent first person shooter game. NETGAMES 2004: 152-156
3EETom Jehaes, Peter Quax, Wim Lamotte: Analysis of scalable data streams for representations in networked virtual environments. NETGAMES 2004: 167
2003
2EEPeter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamotte: A multi-user framework supporting video-based avatars. NETGAMES 2003: 137-147
2002
1EEJori Liesenborgs, Peter Quax, Wim Lamotte, Frank Van Reeth: Designing a Virtual Environment for Large Audiences. ICOIN (2) 2002: 585-595

Coauthor Index

1Bart Cornelissen [13]
2Natalie Degrande [4]
3Jeroen Dierckx [13]
4Fabian Di Fiore [12]
5Chris Flerackers [5]
6Bjorn Geuns [11]
7Tom Jehaes [2] [3] [5] [7] [8] [9] [11]
8Pieter Jorissen [2]
9Wim Lamotte [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13]
10Jori Liesenborgs [1]
11Patrick Monsieurs [4] [6] [10]
12Frank Van Reeth [1] [12]
13Cedric Vanaken [12]
14Gert Vansichem [11] [13]
15Danny De Vleeschauwer [4]
16Maarten Wijnants [7] [8] [10]

Copyright © Tue Nov 3 08:52:44 2009 by Michael Ley (ley@uni-trier.de)