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Voicu Popescu

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2008
22EEPaul Rosen, Voicu Popescu: The epipolar occlusion camera. SI3D 2008: 115-122
21EERadu Dondera, Chun Jia, Voicu Popescu, Cristina Nita-Rotaru, Melissa Dark, Cynthia S. York: Virtual Classroom Extension for Effective Distance Education. IEEE Computer Graphics and Applications 28(1): 64-74 (2008)
2007
20 Chunhui Mei, Voicu Popescu, Elisha Sacks: A hybrid backward-forward method for interactive reflections. GRAPP (GM/R) 2007: 284-292
19EECristina Nita-Rotaru, Melissa Dark, Voicu Popescu: A multi-expertise application-driven class. SIGCSE 2007: 119-123
18EEDaniel G. Aliaga, Yi Xu, Voicu Popescu: Occlusion-Resistant Camera Design for Acquiring Active Environments. IEEE Computer Graphics and Applications 27(5): 68-78 (2007)
2006
17EEVoicu Popescu, Jordan Dauble, Chunhui Mei, Elisha Sacks: An Efficient Error-Bounded General Camera Model. 3DPVT 2006: 121-128
16 Daniel G. Aliaga, Yi Xu, Voicu Popescu: Lag camera: A moving multi-camera array for scene acquisition. GRAPP 2006: 98-107
15EEVoicu Popescu, Christoph Hoffmann: M10 - Realistic visualization for large-scale simulations. SC 2006: 224
14EEVoicu Popescu, Daniel G. Aliaga: The depth discontinuity occlusion camera. SI3D 2006: 139-143
13EEVoicu Popescu, Paul Rosen: Forward rasterization. ACM Trans. Graph. 25(2): 375-411 (2006)
12EEVoicu Popescu, Gleb Bahmutov, Elisha Sacks, M. Mudure: The ModelCamera. Graphical Models 68(5-6): 385-401 (2006)
11EEVoicu Popescu, Elisha Sacks, Chunhui Mei: Sample-Based Cameras for Feed Forward Reflection Rendering. IEEE Trans. Vis. Comput. Graph. 12(6): 1590-1600 (2006)
2005
10EEChunhui Mei, Voicu Popescu, Elisha Sacks: The Occlusion Camera. Comput. Graph. Forum 24(3): 335-342 (2005)
9EEVoicu Popescu, Christoph Hoffmann: Fidelity in visualizing large-scale simulations. Computer-Aided Design 37(1): 99-107 (2005)
2004
8EEVoicu Popescu, Elisha Sacks, Gleb Bahmutov: Interactive Modeling from Dense Color and Sparse Depth. 3DPVT 2004: 430-437
7EEGleb Bahmutov, Voicu Popescu, Elisha Sacks: Depth Enhanced Panoramas. IEEE Visualization 2004: 11
2003
6EEVoicu Popescu, Elisha Sacks, Gleb Bahmutov: The ModelCamera: a Hand-Held Device for Interactive Modeling. 3DIM 2003: 285-292
5 Voicu Popescu, Chris Hoffmann, Sami Kilic, Mete Sozen, Scott Meador: Producing High Quality Visualizations of Large-Scale Simulations. IEEE Visualization 2003: 575-580
2001
4EEVoicu Popescu, Anselmo Lastra: The vacuum buffer. SI3D 2001: 73-76
2000
3EEVoicu Popescu, John G. Eyles, Anselmo Lastra, Joshua Steinhurst, Nick England, Lars S. Nyland: The WarpEngine: an architecture for the post-polygonal age. SIGGRAPH 2000: 433-442
1999
2 David K. McAllister, Lars S. Nyland, Voicu Popescu, Anselmo Lastra, Chris McCue: Real-Time Rendering of Real World Environments. Rendering Techniques 1999: 145-160
1998
1EEVoicu Popescu, Anselmo Lastra, Daniel G. Aliaga, Manuel Menezes de Oliveira Neto: Efficient warping for architectural walkthroughs using layered depth images. IEEE Visualization 1998: 211-215

Coauthor Index

1Daniel G. Aliaga [1] [14] [16] [18]
2Gleb Bahmutov [6] [7] [8] [12]
3Melissa Dark [19] [21]
4Jordan Dauble [17]
5Radu Dondera [21]
6Nick England [3]
7John G. Eyles [3]
8Chris Hoffmann [5]
9Christoph Hoffmann [9] [15]
10Chun Jia [21]
11Sami Kilic [5]
12Anselmo Lastra [1] [2] [3] [4]
13David K. McAllister [2]
14Chris McCue [2]
15Scott Meador [5]
16Chunhui Mei [10] [11] [17] [20]
17M. Mudure [12]
18Manuel Menezes de Oliveira Neto (Manuel M. Oliveira) [1]
19Cristina Nita-Rotaru [19] [21]
20Lars S. Nyland [2] [3]
21Paul Rosen [13] [22]
22Elisha Sacks [6] [7] [8] [10] [11] [12] [17] [20]
23Mete Sozen [5]
24Joshua Steinhurst [3]
25Yi Xu [16] [18]
26Cynthia S. York [21]

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Copyright © Thu Jun 5 07:42:39 2008 by Michael Ley (ley@uni-trier.de)