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Qunsheng Peng

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2008
116EEYanwen Guo, Hanqiu Sun, Qunsheng Peng, Zhongding Jiang: Mesh-Guided Optimized Retexturing for Image and Video. IEEE Trans. Vis. Comput. Graph. 14(2): 426-439 (2008)
115EEYanli Liu, Jin Wang, Xi Chen, Yanwen Guo, Qunsheng Peng: A Robust and Fast Non-Local Means Algorithm for Image Denoising. J. Comput. Sci. Technol. 23(2): 270-279 (2008)
114EEYongwei Miao, Jieqing Feng, Chunxia Xiao, Qunsheng Peng: High frequency geometric detail manipulation and editing for point-sampled surfaces. The Visual Computer 24(2): 125-138 (2008)
113EEYi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng Peng: GPU-based rendering for deformable translucent objects. The Visual Computer 24(2): 95-103 (2008)
2007
112EELanfang Miao, Qunsheng Peng: Point Sampled Surface Reconstruction Based on Local Geometry. Edutainment 2007: 701-710
111 Zheng Gong, Zhimin Ren, Zhangye Wang, Qunsheng Peng: Interactive rendering of multiple scattering in participating media using separable phase function. GRAPP (GM/R) 2007: 262-270
110EEFeng Tang, Jin Wang, Hai Tao, Qunsheng Peng: Probabilistic Hierarchical Face Model for Feature Localization. WACV 2007: 53
109EEWeiwei Xu, Kun Zhou, Yizhou Yu, Qifeng Tan, Qunsheng Peng, Baining Guo: Gradient domain editing of deforming mesh sequences. ACM Trans. Graph. 26(3): 84 (2007)
108EEMin Hu, Junhui Wang, Qunsheng Peng: Identification and visualization of cage-shaped proteins. Bioinformatics 23(24): 3400-3402 (2007)
107EEYongwei Miao, Jieqing Feng, Chunxia Xiao, Qunsheng Peng, A. Robin Forrest: Differentials-Based Segmentation and Parameterization for Point-Sampled Surfaces. J. Comput. Sci. Technol. 22(5): 749-760 (2007)
106EEShiguang Liu, Zhangye Wang, Zheng Gong, Lei Huang, Qunsheng Peng: Physically based animation of sandstorm. Journal of Visualization and Computer Animation 18(4-5): 259-269 (2007)
105EELong Zhang, Yubo Zhang, Zhongding Jiang, Luying Li, Wei Chen, Qunsheng Peng: Precomputing data-driven tree animation. Journal of Visualization and Computer Animation 18(4-5): 371-382 (2007)
104EEYanwen Guo, Fuyan Zhang, Chunxiao Liu, Hanqiu Sun, Qunsheng Peng: Learning-based 3D face detection using geometric context. Journal of Visualization and Computer Animation 18(4-5): 483-492 (2007)
103EEChangbo Wang, Zhangye Wang, Qunsheng Peng: Real-time rendering of sky scene considering scattering and refraction. Journal of Visualization and Computer Animation 18(4-5): 539-548 (2007)
102EEChunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zhao, Qunsheng Peng: A unified method for appearance and geometry completion of point set surfaces. The Visual Computer 23(6): 433-443 (2007)
101EEShiguang Liu, Zhangye Wang, Zheng Gong, Qunsheng Peng: Real time simulation of a tornado. The Visual Computer 23(8): 559-567 (2007)
100EELong Zhang, Wei Chen, David S. Ebert, Qunsheng Peng: Conservative voxelization. The Visual Computer 23(9-11): 783-792 (2007)
99EEChunxiao Liu, Yanwen Guo, Liang Pan, Qunsheng Peng, Fuyan Zhang: Image completion based on views of large displacement. The Visual Computer 23(9-11): 833-841 (2007)
2006
98 Tomoyuki Nishita, Qunsheng Peng, Hans-Peter Seidel: Advances in Computer Graphics, 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings Springer 2006
97EEDengfeng Chai, Qunsheng Peng: Image Feature Detection as Robust Model Fitting. ACCV (2) 2006: 673-682
96EEYi Gong, Wei Chen, Long Zhang, Yun Zeng, Qunsheng Peng: An Approximate Image-Space Approach for Real-Time Rendering of Deformable Translucent Objects. Computer Graphics International 2006: 124-135
95EEChunxia Xiao, Shu Liu, Qunsheng Peng, A. Robin Forrest: A Feature-Preserving and Volume-Constrained Flow for Fairing Irregular Meshes. Computer Graphics International 2006: 197-208
94EEChunxia Xiao, Wenting Zheng, Yongwei Miao, Yong Zhao, Qunsheng Peng: Appearance and Geometry Completion with Constrained Texture Synthesis. Computer Graphics International 2006: 24-35
93EEJin Wang, Yiting Ying, Yanwen Guo, Qunsheng Peng: Automatic Foreground Extraction of Head Shoulder Images. Computer Graphics International 2006: 385-396
92EEMin Hu, Wei Chen, Tao Zhang, Qunsheng Peng: Direct Volume Rendering of Volumetric Protein Data. Computer Graphics International 2006: 397-403
91EEChangbo Wang, Zhangye Wang, Qi Zhou, Zhidong Jin, Qunsheng Peng: Real-Time Simulation of Dynamic Mirage Scenes. Computer Graphics International 2006: 647-654
90EEYongwei Miao, Jieqing Feng, Chunxia Xiao, Hui Li, Qunsheng Peng: Detail-Preserving Local Editing for Point-Sampled Geometry. Computer Graphics International 2006: 673-681
89EELong Zhang, Chengfang Song, Qifeng Tan, Wei Chen, Qunsheng Peng: Quasi-physical Simulation of Large-Scale Dynamic Forest Scenes. Computer Graphics International 2006: 735-742
88EEChengfang Song, Qifeng Tan, Long Zhang, Wei Chen, Yi Gong, Yu Guan, Qunsheng Peng: Interactive Simulation of Large-Scale Forests in Virtual Reality Applications. Edutainment 2006: 1066-1069
87EETianzhou Chen, Jinhui Yu, Qunsheng Peng: Style Conversion of Cartoon Animation. Edutainment 2006: 1074-1079
86EEGuoxian Zheng, Jieqing Feng, Xiaogang Jin, Qunsheng Peng: Adaptive Level Set Method for Mesh Evolution. Edutainment 2006: 1094-1097
85EEYu Guan, Xiao Liang, Zi'ang Ding, Yinan Fan, Wei Chen, Qunsheng Peng: Energy Matting. Edutainment 2006: 1098-1102
84EEZhangye Wang, Changbo Wang, Yan Zhou, Qunsheng Peng: Real-Time Walkthrough System of Large-Scale Infrared Dynamic Scene. Edutainment 2006: 947-950
83EEJin Wang, Yanwen Guo, Yiting Ying, Yanli Liu, Qunsheng Peng: Fast Non-Local Algorithm for Image Denoising. ICIP 2006: 1429-1432
82EEYanwen Guo, Xiaodong Xu, Xi Chen, Jin Wang, Qunsheng Peng: Synthesizing Variational Direction and Scale Texture on Planar Region. PCM 2006: 159-166
81EEZhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike J. Sloan, Hujun Bao, Qunsheng Peng, Baining Guo: Real-time soft shadows in dynamic scenes using spherical harmonic exponentiation. ACM Trans. Graph. 25(3): 977-986 (2006)
80EEYun Zeng, Wei Chen, Qunsheng Peng: A Novel Variational Image Model: Towards a Unified Approach to Image Editing. J. Comput. Sci. Technol. 21(2): 224-231 (2006)
79EEXinguo Liu, Hujun Bao, Qunsheng Peng: Digital Differential Geometry Processing. J. Comput. Sci. Technol. 21(5): 847-860 (2006)
78EEYu Guan, Wei Chen, Lincan Zou, Long Zhang, Qunsheng Peng: Modeling and rendering of realistic waterfall scenes with dynamic texture sprites. Journal of Visualization and Computer Animation 17(5): 573-583 (2006)
77EEJieqing Feng, Jin Shao, Xiaogang Jin, Qunsheng Peng, A. Robin Forrest: Multiresolution free-form deformation with subdivision surface of arbitrary topology. The Visual Computer 22(1): 28-42 (2006)
76EEGuofei Hu, Qunsheng Peng, A. Robin Forrest: Mean shift denoising of point-sampled surfaces. The Visual Computer 22(3): 147-157 (2006)
75EEChunxia Xiao, Yongwei Miao, Shu Liu, Qunsheng Peng: A dynamic balanced flow for filtering point-sampled geometry. The Visual Computer 22(3): 210-219 (2006)
74EERui Wang, Wei Hua, Zilong Dong, Qunsheng Peng, Hujun Bao: Synthesizing trees by plantons. The Visual Computer 22(4): 238-248 (2006)
73EEChangbo Wang, Zhangye Wang, Tian Xia, Qunsheng Peng: Real-time snowing simulation. The Visual Computer 22(5): 315-323 (2006)
72EERui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo: Variational sphere set approximation for solid objects. The Visual Computer 22(9-11): 612-621 (2006)
2005
71EETao Zhang, Wei Chen, Min Hu, Qunsheng Peng: A Similarity Computing Algorithm for Volumetric Data Sets. FSKD (2) 2005: 742-751
70EEGuofei Hu, Jie Xu, Lanfang Miao, Qunsheng Peng: Bilateral Estimation of Vertex Normal for Point-Sampled Models. ICCSA (1) 2005: 758-768
69EEYongwei Miao, Jieqing Feng, Qunsheng Peng: Curvature Estimation of Point-Sampled Surfaces and Its Applications. ICCSA (3) 2005: 1023-1032
68EEYanwen Guo, Jin Wang, Xiufen Cui, Qunsheng Peng: A New Constrained Texture Mapping Method. ICEC 2005: 48-58
67EEYongwei Miao, Huahao Shou, Jieqing Feng, Qunsheng Peng, A. Robin Forrest: Bézier Surfaces of Minimal Internal Energy. IMA Conference on the Mathematics of Surfaces 2005: 318-335
66EEMin Hu, Qunsheng Peng: Volume fractal dimensionality: a useful parameter for measuring the complexity of 3D protein spatial structures. SAC 2005: 172-176
65EEJinhui Yu, Qunsheng Peng: Realistic synthesis of cao shu of Chinese calligraphy. Computers & Graphics 29(1): 145-153 (2005)
64EEYanwen Guo, Jin Wang, Hanqiu Sun, Xiufen Cui, Qunsheng Peng: A novel constrained texture mapping method based on harmonic map. Computers & Graphics 29(6): 972-979 (2005)
63EEChangbo Wang, Zhangye Wang, Qi Zhou, Chengfang Song, Yu Guan, Qunsheng Peng: Dynamic modeling and rendering of grass wagging in wind. Journal of Visualization and Computer Animation 16(3-4): 377-389 (2005)
62EEYanwen Guo, Jin Wang, Xiang Zeng, Zhongyi Xie, Hanqiu Sun, Qunsheng Peng: Image and video retexturing. Journal of Visualization and Computer Animation 16(3-4): 451-461 (2005)
2004
61EEFeng Tang, Yiting Ying, Jin Wang, Qunsheng Peng: A Novel Texture Synthesis Based Algorithm for Object Removal in Photographs. ASIAN 2004: 248-258
60EEZhao Dong, Wei Chen, Long Zhang, Qunsheng Peng: Balancing CPU and GPU: Real-Time Visualization of Large Scale 3D Scanning Models. GCC Workshops 2004: 712-719
59EEZhao Dong, Wei Chen, Hujun Bao, Hongxin Zhang, Qunsheng Peng: Real-time Voxelization for Complex Polygonal Models. Pacific Conference on Computer Graphics and Applications 2004: 43-50
58EEWei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qunsheng Peng: Interactive collision detection for complex and deformable models using programmable graphics hardware. VRST 2004: 10-15
57EEWei Hua, Huaisheng Zhang, Yanqing Lu, Hujun Bao, Qunsheng Peng: Huge texture mapping for real-time visualization of large-scale terrain. VRST 2004: 154-157
56EEGuofei Hu, Qunsheng Peng, A. Robin Forrest: Robust Mesh Smoothing. J. Comput. Sci. Technol. 19(4): 521-528 (2004)
55EEKun Zhou, Hujun Bao, Jiaoying Shi, Qunsheng Peng: Geometric Signal Compression. J. Comput. Sci. Technol. 19(5): 596-606 (2004)
54EEXueying Qin, Eihachiro Nakamae, Wei Hua, Yasuo Nagai, Qunsheng Peng: Anti-Aliased Rendering of Water Surface. J. Comput. Sci. Technol. 19(5): 626-632 (2004)
53EEChunxia Xiao, Wenting Zheng, Qunsheng Peng, A. Robin Forrest: Robust morphing of point-sampled geometry. Journal of Visualization and Computer Animation 15(3-4): 201-210 (2004)
2003
52EEYing Tang, Jin Wang, Hujun Bao, Qunsheng Peng: RBF-based constrained texture mapping. Computers & Graphics 27(3): 415-422 (2003)
51EEXiaogang Jin, Hanqiu Sun, Qunsheng Peng: Subdivision interpolating implicit surfaces. Computers & Graphics 27(5): 763-772 (2003)
50EEHuagen Wan, Shuming Gao, Qunsheng Peng, Yiyu Cai: Optimization Techniques for Assembly Planning of Complex Models in Large-scale Virtual Environments. Int. J. Image Graphics 3(2): 379-398 (2003)
49EEJinhui Yu, Guoming Luo, Qunsheng Peng: Image-Based Synthesis of Chinese Landscape Painting. J. Comput. Sci. Technol. 18(1): 22-28 (2003)
48EEWei Chen, Wei Hua, Hujun Bao, Qunsheng Peng: Real-Time Ray Casting Rendering of Volume Clipping in Medical Visualization. J. Comput. Sci. Technol. 18(6): 804-814 (2003)
2002
47 Jiaoying Shi, Larry F. Hodges, Hanqiu Sun, Qunsheng Peng: Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2002, Hong Kong, China, November 11-13, 2002 ACM 2002
46EEWei Hua, Hujun Bao, Qunsheng Peng, A. Robin Forrest: The global occlusion map: a new occlusion culling approach. VRST 2002: 155-162
45EEWenting Zheng, Hanqiu Sun, Hujun Bao, Qunsheng Peng: Rendering of virtual environments based on polygonal & point-based models. VRST 2002: 25-32
44EEYong-qing Li, Ying-Lin Ke, Wei-Shi Li, Qunsheng Peng, Jian-Rong Tan: Termination criterion for subdivision of triangular Bézier patch. Computers & Graphics 26(1): 67-74 (2002)
43EELanfang Miao, Xinguo Liu, Qunsheng Peng, Hujun Bao: BRDC: binary representation of displacement code for line. Computers & Graphics 26(3): 401-408 (2002)
42EEGuodong Lu, Xuanhui Wu, Qunsheng Peng: An efficient line clipping algorithm based on adaptive line rejection. Computers & Graphics 26(3): 409-415 (2002)
41EEXinguo Liu, Hujun Bao, Heung-Yeung Shum, Qunsheng Peng: A Novel Volume Constrained Smoothing Method for Meshes. Graphical Models 64(3-4): 169-182 (2002)
40EEJin Wang, Hujun Bao, Weihua Zhou, Qunsheng Peng, Yingqing Xu: Automatic Image-Based Pencil Sketch Rendering. J. Comput. Sci. Technol. 17(3): 347-355 (2002)
39EEJieqing Feng, Tomoyuki Nishita, Xiaogang Jin, Qunsheng Peng: B-spline free-form deformation of polygonal object as trimmed Bézier surfaces. The Visual Computer 18(8): 493-510 (2002)
2001
38EEQunsheng Peng, Wei Hua, Xuehui Yang: A New Approach of Point-Based Rendering. Computer Graphics International 2001: 275-284
37 Xinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong: Constrained Fairing for Meshes. Comput. Graph. Forum 20(2): 115-123 (2001)
36EEXiang Fang, Hujun Bao, Pheng-Ann Heng, Tien-Tsin Wong, Qunsheng Peng: Continuous field based free-form surface modeling and morphing. Computers & Graphics 25(2): 235-243 (2001)
35EEXiaogang Jin, Huagen Wan, Qunsheng Peng: Geometric Deformations Based on 3D Volume Morphing. J. Comput. Sci. Technol. 16(5): 443-449 (2001)
34EECao Weiqun, Hujun Bao, Qunsheng Peng: An Algorithm for LOD by Merging Near Coplanar Faces Based on Gauss Sphere. J. Comput. Sci. Technol. 16(5): 450-457 (2001)
2000
33EEJieqing Feng, Qunsheng Peng: B-Spline Free-Form Deformation of Polygonal Objects through Fast Functional Composition. GMP 2000: 408-414
32EELi Chen, Issei Fujishiro, Qunsheng Peng: Fast LIC Image Generation Based on Significance Map. ISHPC 2000: 537-546
31EEYing Tang, Hujun Bao, Qunsheng Peng, Florence Y. Mong: Non-Distorted Texture Mapping Using Variational Interpolation. Pacific Conference on Computer Graphics and Applications 2000: 402-403
30EEXinguo Liu, Hujun Bao, Qunsheng Peng, Pheng-Ann Heng, Tien-Tsin Wong, Hanqiu Sun: Progressive Geometry Compression for Meshes. Pacific Conference on Computer Graphics and Applications 2000: 408-410
29EEShuming Gao, Huagen Wan, Qunsheng Peng: An approach to solid modeling in a semi-immersive virtual environment. Computers & Graphics 24(2): 191-202 (2000)
28EEXiaogang Jin, Youfu Li, Qunsheng Peng: General constrained deformations based on generalized metaballs. Computers & Graphics 24(2): 219-231 (2000)
27EEShuming Gao, Huagen Wan, Qunsheng Peng: Constraint-Based Virtual Solid Modeling. J. Comput. Sci. Technol. 15(1): 56-63 (2000)
1999
26EEWenting Zheng, Hujun Bao, Qunsheng Peng, Hanqiu Sun: A Distributed Hybrid Rendering Algorithm for Highly Complex Scenes. Pacific Conference on Computer Graphics and Applications 1999: 222-230
25 Hujun Bao, Li Chen, Jianguo Ying, Qunsheng Peng: Non-linear view interpolation. Journal of Visualization and Computer Animation 10(4): 233-241 (1999)
1998
24EEXiaogang Jin, Youfu Li, Qunsheng Peng: General Constrained Deformations based on Generalized Metaballs. Pacific Conference on Computer Graphics and Applications 1998: 115-124
23EEWei jie Yu, Hongming Tu, Qunsheng Peng: An Infrared Image Synthesis Model. Pacific Conference on Computer Graphics and Applications 1998: 208-209
22EEHujun Bao, Li Chen, Jianguo Ying, Qunsheng Peng: Nonlinear View Interpolation. Pacific Conference on Computer Graphics and Applications 1998: 61-
21 Yigang Wang, Hujun Bao, Qunsheng Peng: Accelerated Walkthroughs of Virtual Environments Based on Visibility Preprocessing and Simplification. Comput. Graph. Forum 17(3): 187-194 (1998)
20 Hujun Bao, Qunsheng Peng: Interactive 3D Morphing. Comput. Graph. Forum 17(3): 23-30 (1998)
1997
19EEQunsheng Peng, Xiaogang Jin, Jieqing Feng: Arc-Length-Based Axial Deformation and Length Preserved Animation. CA 1997: 86-92
18EELizhuang Ma, Rynson W. H. Lau, Jieqing Feng, Qunsheng Peng, Janis P. Y. Wong: Surface deformation using the sensor glove. VRST 1997: 189-196
17EEHujun Bao, Xiaogang Jin, Qunsheng Peng: A progressive radiosity algorithm based on piecewise polynomial intensity distribution. Computers & Graphics 21(3): 281-288 (1997)
1996
16EESheng Fu, Hujun Bao, Qunsheng Peng: An accelerated rendering algorithm for stereoscopic display. Computers & Graphics 20(2): 223-229 (1996)
15EEJieqing Feng, Lizhuang Ma, Qunsheng Peng: A new free-form deformation through the control of parametric surfaces. Computers & Graphics 20(4): 531-539 (1996)
1995
14 Lizhuang Ma, Qunsheng Peng: Modifying and Controlling of Smooth Closed Surfaces. ICSC 1995: 398-410
13 Hujun Bao, Jianguo Ying, Qunsheng Peng: Shading with Curve Light Sources. Comput. Graph. Forum 14(3): 217-228 (1995)
12 Yizhou Yu, Qunsheng Peng: Multiresolution B-spline Radiosity. Comput. Graph. Forum 14(3): 285-298 (1995)
11EELizhuang Ma, Qunsheng Peng: Smoothing of free-form surfaces with Bézier patches. Computer Aided Geometric Design 12(3): 231-249 (1995)
10EELizhuang Ma, Qunsheng Peng: Recursive Gk transformations between adjacent Bézier surfaces. Computer Aided Geometric Design 12(5): 439-458 (1995)
1994
9EEHujun Bao, Qunsheng Peng: An efficient form-factor evaluation algorithm for environments with curved surfaces. Computers & Graphics 18(4): 481-486 (1994)
1993
8 Hujun Bao, Qunsheng Peng: A Progressive Radiosity Algorithm for Scenes Containing Curved Surfaces. Comput. Graph. Forum 12(3): 399-408 (1993)
7EEHujun Bao, Qunsheng Peng: Shading models for linear and area light sources. Computers & Graphics 17(2): 137-145 (1993)
1992
6EELizhuang Ma, Youdong Liang, Qunsheng Peng: Equidistant Smoothing of Polyhedra with Arbitrary Topologies. Comput. Graph. Forum 11(3): 405-414 (1992)
5EEYong Zhou, Qunsheng Peng: The super-plane buffer: An efficient form-factor evaluation algorithm for progressive radiosity. Computers & Graphics 16(2): 151-158 (1992)
4EEMingfu Wang, Hujun Bao, Qunsheng Peng: A new progressive radiosity algorithm through the use of accurate form-factors. Computers & Graphics 16(3): 303-309 (1992)
1990
3EEHau Xu, Qunsheng Peng, You-Dong Liang: Accelerated radiosity method for complex environments. Computers & Graphics 14(1): 65-71 (1990)
1988
2EEMin-Zhi Shao, Qunsheng Peng, You-Dong Liang: A new radiosity approach by procedural refinements for realistic image sythesis. SIGGRAPH 1988: 93-99
1EEYining Zhu, Qunsheng Peng, Youdong Liang: PERIS: A programming environment for realistic image synthesis. Computers & Graphics 12(3-4): 299-307 (1988)

Coauthor Index

1Hujun Bao [4] [7] [8] [9] [13] [16] [17] [20] [21] [22] [25] [26] [30] [31] [34] [36] [37] [40] [41] [43] [45] [46] [48] [52] [55] [57] [58] [59] [72] [74] [79] [81]
2Yiyu Cai [50]
3Dengfeng Chai [97]
4Li Chen [22] [25] [32]
5Tianzhou Chen [87]
6Wei Chen [48] [58] [59] [60] [71] [78] [80] [85] [88] [89] [92] [96] [100] [105] [113]
7Xi Chen [82] [115]
8Xiufen Cui [64] [68]
9Zi'ang Ding [85]
10Zhao Dong [59] [60]
11Zilong Dong [74]
12David S. Ebert [100]
13Yinan Fan [85]
14Xiang Fang [36]
15Jieqing Feng [15] [18] [19] [33] [39] [67] [69] [77] [86] [90] [107] [114]
16A. Robin Forrest [46] [53] [56] [67] [76] [77] [95] [107]
17Sheng Fu [16]
18Issei Fujishiro [32]
19Shuming Gao [27] [29] [50]
20Yi Gong [88] [96] [113]
21Zheng Gong [101] [106] [111]
22Yu Guan [63] [78] [85] [88]
23Baining Guo [72] [81] [109]
24Yanwen Guo [62] [64] [68] [82] [83] [93] [99] [104] [115] [116]
25Pheng-Ann Heng [30] [36] [37]
26Larry F. Hodges [47]
27Guofei Hu [56] [70] [76]
28Min Hu [66] [71] [92] [108]
29Wei Hua [38] [46] [48] [54] [57] [74]
30Lei Huang [106]
31Zhongding Jiang [105] [116]
32Xiaogang Jin [17] [19] [24] [28] [35] [39] [51] [77] [86]
33Zhidong Jin [91]
34Ying-Lin Ke [44]
35Rynson W. H. Lau [18]
36Hui Li [90]
37Luying Li [105]
38Wei-Shi Li [44]
39Yong-qing Li [44]
40Youfu Li [24] [28]
41Xiao Liang [85]
42You-Dong Liang [2] [3]
43Youdong Liang [1] [6]
44Chunxiao Liu [99] [104]
45Shiguang Liu [101] [106]
46Shu Liu [75] [95]
47Xinguo Liu [30] [37] [41] [43] [72] [79] [81]
48Yanli Liu [83] [115]
49Guodong Lu [42]
50Yanqing Lu [57]
51Guoming Luo [49]
52Lizhuang Ma [6] [10] [11] [14] [15] [18]
53Lanfang Miao [43] [70] [112]
54Yongwei Miao [67] [69] [75] [90] [94] [102] [107] [114]
55Florence Y. Mong [31]
56Yasuo Nagai [54]
57Eihachiro Nakamae [54]
58Tomoyuki Nishita [39] [98]
59Liang Pan [99]
60Xueying Qin [54]
61Zhimin Ren [111]
62Zhong Ren [81]
63Hans-Peter Seidel [98]
64Jin Shao [77]
65Min-Zhi Shao [2]
66Jiaoying Shi [47] [55]
67Huahao Shou [67]
68Harry Shum (Heung-Yeung Shum) [41]
69Peter-Pike J. Sloan [81]
70John Snyder [72] [81]
71Chengfang Song [63] [88] [89]
72Bo Sun [81]
73Hanqiu Sun [26] [30] [45] [47] [51] [62] [64] [104] [116]
74Jian-Rong Tan [44]
75Qifeng Tan [88] [89] [109]
76Feng Tang [61] [110]
77Ying Tang [31] [52]
78Hai Tao [110]
79Hongming Tu [23]
80Huagen Wan [27] [29] [35] [50] [58]
81Changbo Wang [63] [73] [84] [91] [103]
82Jin Wang [40] [52] [61] [62] [64] [68] [82] [83] [93] [110] [115]
83Junhui Wang [108]
84Mingfu Wang [4]
85Rui Wang [72] [74] [81]
86Yigang Wang [21]
87Zhangye Wang [63] [73] [84] [91] [101] [103] [106] [111]
88Cao Weiqun [34]
89Janis P. Y. Wong [18]
90Tien-Tsin Wong [30] [36] [37]
91Xuanhui Wu [42]
92Tian Xia [73]
93Chunxia Xiao [53] [75] [90] [94] [95] [102] [107] [114]
94Zhongyi Xie [62]
95Hau Xu [3]
96Jie Xu [70]
97Weiwei Xu [109]
98Xiaodong Xu [82]
99Yingqing Xu [40]
100Xuehui Yang [38]
101Jianguo Ying [13] [22] [25]
102Yiting Ying [61] [83] [93]
103Jinhui Yu [49] [65] [87]
104Wei jie Yu [23]
105Yizhou Yu [12] [109]
106Xiang Zeng [62]
107Yun Zeng [80] [96] [113]
108Fuyan Zhang [99] [104]
109Hongxin Zhang [58] [59]
110Huaisheng Zhang [57]
111Long Zhang [60] [78] [88] [89] [96] [100] [105] [113]
112Tao Zhang [71] [92]
113Yubo Zhang [105]
114Yong Zhao [94] [102]
115Guoxian Zheng [86]
116Wenting Zheng [26] [45] [53] [94] [102]
117Kun Zhou [55] [72] [81] [109]
118Qi Zhou [63] [91]
119Weihua Zhou [40]
120Yan Zhou [84]
121Yong Zhou [5]
122Yining Zhu [1]
123Lincan Zou [78]

Colors in the list of coauthors

Copyright © Thu Jun 5 07:42:39 2008 by Michael Ley (ley@uni-trier.de)