| * | 2005 |
| 11 | EE | Celia Pearce,
Tracy Fullerton,
Janine Fron:
Game Innovation Workshop (A Weeklong Atelier).
DIGRA Conf. 2005 |
| 10 | EE | Jacki Morie,
Celia Pearce:
The Y Factor: Gender and Games (Panel/Workshop).
DIGRA Conf. 2005 |
| 9 | EE | Celia Pearce:
Theory Wars: An Argument Against Arguments in the so-called Ludology/Narratology Debate.
DIGRA Conf. 2005 |
| 8 | EE | Celia Pearce:
A Conversation with Raph Koster.
Game Studies 5(1): (2005) |
| 2003 |
| 7 | EE | Celia Pearce,
Robert Nideffer,
Eddo Stern,
Anne-Marie Schleiner,
Brody Condon:
Game art.
SI3D 2003: 213-214 |
| 6 | EE | Celia Pearce:
Game Noir - A Conversation with Tim Schafer.
Game Studies 3(1): (2003) |
| 2002 |
| 5 | EE | Celia Pearce:
Emergent authorship: the next interactive revolution.
Computers & Graphics 26(1): 21-29 (2002) |
| 4 | EE | Celia Pearce:
Sims, BattleBots, Cellular Automata God and Go - A Conversation with Will Wright.
Game Studies 2(1): (2002) |
| 3 | EE | Celia Pearce:
The Player with Many Faces - A Conversation with Louis Castle.
Game Studies 2(2): (2002) |
| 1997 |
| 2 | EE | Celia Pearce,
Jim Ludtke,
C. Scott Young,
Brad deGraf,
Athomas Goldberg:
Narrative environments: virtual reality as a storytelling medium (panel).
SIGGRAPH 1997: 440-441 |
| 1996 |
| 1 | EE | Celia Pearce,
Erik Davis:
The Soul of the Machine: The Search for Spirituality in Cyberspace (Panel).
SIGGRAPH 1996: 503-504 |