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Tomoyuki Nishita Vis

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*2009
98 Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita: An Inverse Problem Approach to BRDF Modeling. GRAPP 2009: 129-136
97EEPablo Garcia Trigo, Henry Johan, Takashi Imagire, Tomoyuki Nishita: Interactive Region Matching for 2D Animation Coloring Based on Feature's Variation. IEICE Transactions 92-D(6): 1289-1295 (2009)
2008
96EEYoshihiro Kanamori, Eiji Takaoki, Tomoyuki Nishita: Eccentric radial basis functions and its applications. SIGGRAPH Posters 2008: 106
95EEYoshinori Dobashi, Katsutoshi Kusumoto, Tomoyuki Nishita, Tsuyoshi Yamamoto: Feedback control of cumuliform cloud formation based on computational fluid dynamics. ACM Trans. Graph. 27(3): (2008)
94EEYosuke Bando, Bing-Yu Chen, Tomoyuki Nishita: Extracting depth and matte using a color-filtered aperture. ACM Trans. Graph. 27(5): 134 (2008)
93EEYoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita: GPU-based Fast Ray Casting for a Large Number of Metaballs. Comput. Graph. Forum 27(2): 351-360 (2008)
92EEYoshinori Dobashi, Yasuhiro Matsuda, Tsuyoshi Yamamoto, Tomoyuki Nishita: A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects. Comput. Graph. Forum 27(2): 477-486 (2008)
91EEWitawat Rungjiratananon, Zoltan Szego, Yoshihiro Kanamori, Tomoyuki Nishita: Real-time Animation of Sand-Water Interaction. Comput. Graph. Forum 27(7): 1887-1893 (2008)
90EEKei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita: GPU-based rendering of point-sampled water surfaces. The Visual Computer 24(2): 77-84 (2008)
89EENaoto Okaichi, Henry Johan, Takashi Imagire, Tomoyuki Nishita: A virtual painting knife. The Visual Computer 24(7-9): 753-763 (2008)
2007
88EEYosuke Bando, Tomoyuki Nishita: Towards Digital Refocusing from a Single Photograph. Pacific Conference on Computer Graphics and Applications 2007: 363-372
87EEYonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita: Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation. Pacific Conference on Computer Graphics and Applications 2007: 87-98
86EEMasanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Mukai, Tomoyuki Nishita: Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses. Comput. Graph. Forum 26(3): 627-636 (2007)
85EEYoshinori Dobashi, Tsuyoshi Yamamoto, Makoto Sato, Shoichi Hasegawa, Mitsuaki Kato, Tomoyuki Nishita: A Precomputed Approach for Real-Time Haptic Interaction with Fluids. IEEE Computer Graphics and Applications 27(3): 90-92 (2007)
84EEYoshinori Dobashi, Yoshihiro Enjyo, Tsuyoshi Yamamoto, Tomoyuki Nishita: A fast rendering method for clouds illuminated by lightning taking into account multiple scattering. The Visual Computer 23(9-11): 697-705 (2007)
83EETakashi Imagire, Henry Johan, Naoki Tamura, Tomoyuki Nishita: Anti-aliased and real-time rendering of scenes with light scattering effects. The Visual Computer 23(9-11): 935-944 (2007)
2006
82 Tomoyuki Nishita, Qunsheng Peng, Hans-Peter Seidel: Advances in Computer Graphics, 24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings Springer 2006
81EEKazuyo Kojima, Shigeo Takahashi, Tomoyuki Nishita: Creating quadrilateral mosaics from image topographic features. APGV 2006: 144
80EEKenichi Yoshida, Shigeo Takahashi, Tomoyuki Nishita: Designing nonperspective projection through screen-space manipulation. APGV 2006: 145
79EEKei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita: Real-Time Rendering of Point Based Water Surfaces. Computer Graphics International 2006: 102-114
78EEYoshinori Dobashi, Makoto Sato, Shoichi Hasegawa, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita: A fluid resistance map method for real-time haptic interaction with fluids. VRST 2006: 91-99
77EESeunghyup Shin, Tomoyuki Nishita, Sung Yong Shin: On pixel-based texture synthesis by non-parametric sampling. Computers & Graphics 30(5): 767-778 (2006)
76EEShigeo Takahashi, Kenichi Yoshida, Kenji Shimada, Tomoyuki Nishita: Occlusion-Free Animation of Driving Routes for Car Navigation Systems. IEEE Trans. Vis. Comput. Graph. 12(5): 1141-1148 (2006)
75EEHenry Johan, Tomoyuki Nishita: Clustering Environment Lights for an Efficient All-Frequency Relighting. IEICE Transactions 89-D(9): 2562-2571 (2006)
74EENaoki Tamura, Henry Johan, Bing-Yu Chen, Tomoyuki Nishita: A practical and fast rendering algorithm for dynamic scenes using adaptive shadow fields. The Visual Computer 22(9-11): 702-712 (2006)
2005
73EEShigeo Takahashi, Issei Fujishiro, Yuriko Takeshima, Tomoyuki Nishita: A Feature-Driven Approach to Locating Optimal Viewpoints for Volume Visualization. IEEE Visualization 2005: 63
72EEKoichi Onoue, Tomoyuki Nishita: An Interactive Deformation System for Granular Material. Comput. Graph. Forum 24(1): 51-60 (2005)
71EEMasanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima: Glare Generation Based on Wave Optics. Comput. Graph. Forum 24(2): 185-193 (2005)
70EEKei Iwasaki, Fujiichi Yoshimoto, Yoshinori Dobashi, Tomoyuki Nishita: A Method for Fast Rendering of Caustics from Refraction by Transparent Objects. IEICE Transactions 88-D(5): 904-911 (2005)
69EEBongcheol Park, Heejin Chung, Tomoyuki Nishita, Sung Yong Shin: A feature-based approach to facial expression cloning. Journal of Visualization and Computer Animation 16(3-4): 291-303 (2005)
68EENaoki Tamura, Henry Johan, Tomoyuki Nishita: Deferred shadowing for real-time rendering of dynamic scenes under environment illumination. Journal of Visualization and Computer Animation 16(3-4): 475-486 (2005)
67EEBing-Yu Chen, Yutaka Ono, Tomoyuki Nishita: Character animation creation using hand-drawn sketches. The Visual Computer 21(8-10): 551-558 (2005)
2004
66EEYutaka Ono, Bing-Yu Chen, Tomoyuki Nishita: 3D Character Model Creation from Cel Animation. CW 2004: 210-215
65EEKoichi Onoue, Nelson Max, Tomoyuki Nishita: Real-Time Rendering of Bumpmap Shadows Taking Account of Surface Curvature. CW 2004: 312-318
64EEKei Iwasaki, Fujiichi Yoshimoto, Tomoyuki Nishita, Yoshinori Dobashi: A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects. CW 2004: 39-44
63EEKei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita: Real-Time Rendering of Soap Bubbles Taking into Account Light Interference. Computer Graphics International 2004: 344-348
62EEMasanori Kakimoto, Kaoru Matsuoka, Tomoyuki Nishita, Takeshi Naemura, Hiroshi Harashima: Glare Generation Based on Wave Optics. Pacific Conference on Computer Graphics and Applications 2004: 133-142
61EEYoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita: Radiosity for Point-Sampled Geometry. Pacific Conference on Computer Graphics and Applications 2004: 152-159
60EEHenry Johan, Tomoyuki Nishita: A Progressive Refinement Approach for Image Magnification. Pacific Conference on Computer Graphics and Applications 2004: 351-360
59EEWan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen, Chun-Fa Chang, Ming Ouhyoung, Tomoyuki Nishita: An efficient representation of complex materials for real-time rendering. VRST 2004: 150-153
58 Nelson Max, Greg Schussman, Ryo Miyazaki, Kei Iwasaki, Tomoyuki Nishita: Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds. WSCG 2004: 277-284
57EEYoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita: Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation. Comput. Graph. Forum 23(3): 539-546 (2004)
56EERyoichi Mizuno, Yoshinori Dobashi, Tomoyuki Nishita: Modeling of Volcanic Clouds using CML. J. Inf. Sci. Eng. 20(2): 219-232 (2004)
2003
55EERyota Hashimoto, Henry Johan, Tomoyuki Nishita: Creating Various Styles of Animations Using Example-Based Filtering. Computer Graphics International 2003: 312-317
54EEBing-Yu Chen, Tomoyuki Nishita: An Efficient Mesh Simplification Method with Feature Detection for Unstructured Meshes and Web Graphics. Computer Graphics International 2003: 34-43
53EEKoichi Onoue, Tomoyuki Nishita: Virtual Sandbox. Pacific Conference on Computer Graphics and Applications 2003: 252-
52EEHenry Johan, Tomoyuki Nishita: Blending Multiple Polygonal Shapes. Pacific Conference on Computer Graphics and Applications 2003: 434-439
51EERyoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita: Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model. Pacific Conference on Computer Graphics and Applications 2003: 440-444
50EEKei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita: A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps. Volume Graphics 2003: 129-136
49EEYoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita: Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics. ACM Trans. Graph. 22(3): 732-740 (2003)
48EEYosuke Bando, Tomoyuki Nishita, Bing-Yu Chen: Animating Hair with Loosely Connected Particles. Comput. Graph. Forum 22(3): 411-418 (2003)
47EEKei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita: A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces. Comput. Graph. Forum 22(3): 601-610 (2003)
46EEBing-Yu Chen, Tomoyuki Nishita: Development of 3D graphics and VRML libraries for Web3D platform by using Java. Systems and Computers in Japan 34(10): 47-55 (2003)
2002
45EEPizzanu Kanonchayos, Tomoyuki Nishita, Yoshihisa Shinagawa, Tosiyasu L. Kunii: Topological Morphing Using Reeb Graphs. CW 2002: 465-471
44EEYutaka Ono, Bing-Yu Chen, Tomoyuki Nishita, Jieqing Feng: Free-Form Deformation with Automatically Generated Multiresolution Lattices. CW 2002: 472-479
43EEYosuke Bando, Takaaki Kuratate, Tomoyuki Nishita: A Simple Method for Modeling Wrinkles on Human Skin. Pacific Conference on Computer Graphics and Applications 2002: 166-175
42EEBing-Yu Chen, Tomoyuki Nishita: Adaptive Solid Texturing for Web3D Applications. Pacific Conference on Computer Graphics and Applications 2002: 433-434
41EEBing-Yu Chen, Tomoyuki Nishita: Multiresolution streaming mesh with shape preserving and QoS-like controlling. Web3D 2002: 35-42
40EEJieqing Feng, Tomoyuki Nishita, Xiaogang Jin, Qunsheng Peng: B-spline free-form deformation of polygonal object as trimmed Bézier surfaces. The Visual Computer 18(8): 493-510 (2002)
2001
39EETomoyuki Nishita, Yoshinori Dobashi: Modeling and Rendering of Various Natural Phenomena Consisting of Particles. Computer Graphics International 2001: 149-158
38EERyo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi: A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics. Pacific Conference on Computer Graphics and Applications 2001: 363-373
37EEKei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi: Efficient Rendering of Optical Effects within Water Using Graphics Hardware. Pacific Conference on Computer Graphics and Applications 2001: 374-383
36EEYoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita: Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles. Pacific Conference on Computer Graphics and Applications 2001: 390-400
35EEBing-Yu Chen, Tomoyuki Nishita: jGL and its applications as a Web3D platform. Web3D 2001: 85-92
2000
34EESatoru Yoshida, Tomoyuki Nishita: Modeling of Smoke Flow Taking Obstacles into Account. Pacific Conference on Computer Graphics and Applications 2000: 135-
33EEYoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita: Interactive Rendering Method for Displaying Shafts of Light. Pacific Conference on Computer Graphics and Applications 2000: 31-
32EEHenry Johan, Yuichi Koiso, Tomoyuki Nishita: Morphing Using Curves and Shape Interpolation Techniques. Pacific Conference on Computer Graphics and Applications 2000: 348-358
31EEKoichi Onoue, Tomoyuki Nishita: A Method for Modeling and Rendering Dunes with Wind-Ripples. Pacific Conference on Computer Graphics and Applications 2000: 427-428
30EEYoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita: A simple, efficient method for realistic animation of clouds. SIGGRAPH 2000: 19-28
1999
29EETomoyuki Nishita, Yoshinori Dobashi: Modeling and Rendering Methods of Clouds. Pacific Conference on Computer Graphics and Applications 1999: 218-
28EETomoyuki Nishita, Henry Johan: A Scan Line Algorithm for Rendering Curved Tubular Objects. Pacific Conference on Computer Graphics and Applications 1999: 92-
27EEYoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita: Using metaballs to modeling and animate clouds from satellite images. The Visual Computer 15(9): 471-482 (1999)
1998
26EEYoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita: Modeling of Clouds from Satellite Images using Metaballs. Pacific Conference on Computer Graphics and Applications 1998: 53-60
25 Tomoyuki Nishita: Light Scattering Models for the Realistic Rendering of Natural Scenes. Rendering Techniques 1998: 1-10
1997
24 Tomoyuki Nishita, H. Iwasaki, Yoshinori Dobashi, Eihachiro Nakamae: A Modeling and Rendering Method for Snow by Using Metaballs. Comput. Graph. Forum 16(3): 357-364 (1997)
23 Yoshinori Dobashi, Tomoyuki Nishita, Kazufumi Kaneda, Hideo Yamashita: A Fast Display Method of Sky Colour Using Basis Functions. Journal of Visualization and Computer Animation 8(2): 115-127 (1997)
1996
22EETomoyuki Nishita, Yoshinori Dobashi, Eihachiro Nakamae: Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light. SIGGRAPH 1996: 379-386
21EEYoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tomoyuki Nishita: Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design. Comput. Graph. Forum 15(3): 109-118 (1996)
1994
20EETomoyuki Nishita, Eihachiro Nakamae: Method of displaying optical effects within water using accumulation buffer. SIGGRAPH 1994: 373-379
19 Tomoyuki Nishita, Eihachiro Nakamae: A Method for Displaying Metaballs by using Bézier Clipping. Comput. Graph. Forum 13(3): 271-280 (1994)
18 Yoshinori Dobashi, Kazufumi Kaneda, T. Nakashima, Hideo Yamashita, Tomoyuki Nishita, Katsumi Tadamura: Skylight for Interior Lighting Design. Comput. Graph. Forum 13(3): 85-96 (1994)
1993
17EETomoyuki Nishita, Takao Sirai, Katsumi Tadamura, Eihachiro Nakamae: Display of the earth taking into account atmospheric scattering. SIGGRAPH 1993: 175-182
16 Katsumi Tadamura, Eihachiro Nakamae, Kazufumi Kaneda, Masshi Baba, Hideo Yamashita, Tomoyuki Nishita: Modeling of Skylight and Rendering of Outdoor Scenes. Comput. Graph. Forum 12(3): 189-200 (1993)
15 Tomoyuki Nishita, Eihachiro Nakamae: A New Radiosity Apporach Using Area Sampling for Parametric Patches. Comput. Graph. Forum 12(3): 385-398 (1993)
1991
14EEThomas W. Sederberg, Tomoyuki Nishita: Geometric hermite approximation of surface patch intersection curves. Computer Aided Geometric Design 8(2): 97-114 (1991)
13 Eihachiro Nakamae, Kazufumi Kaneda, Koichi Harada, Toshihide Miwa, Tomoyuki Nishita, Ryoichi Saiki: Reliability of computer graphic images for visual assessment. The Visual Computer 7(2): 138-148 (1991)
12 Kazufumi Kaneda, Takashi Okamoto, Eihachiro Nakamae, Tomoyuki Nishita: Photorealistic image synthesis for outdoor scenery under various atmospheric conditions. The Visual Computer 7(5&6): 247-258 (1991)
11 Shinichi Takita, Kazufumi Kaneda, Toshio Akinobu, Haruhiko Iriyama, Eihachiro Nakamae, Tomoyuki Nishita: A simple method for rendering penumbrae caused by sunlight. The Visual Computer 7(5&6): 259-268 (1991)
10 Tomoyuki Nishita, Kazufumi Kaneda, Eihachiro Nakamae: A scanline algorithm for displaying trimmed surfaces by using Bézier clipping. The Visual Computer 7(5&6): 269-279 (1991)
1990
9EETomoyuki Nishita, Thomas W. Sederberg, Masanori Kakimoto: Ray tracing trimmed rational surface patches. SIGGRAPH 1990: 337-345
8EEEihachiro Nakamae, Kazufumi Kaneda, Takashi Okamoto, Tomoyuki Nishita: A lighting model aiming at drive simulators. SIGGRAPH 1990: 395-404
7EEThomas W. Sederberg, Tomoyuki Nishita: Curve intersection using Bézier clipping. Computer-Aided Design 22(9): 538-549 (1990)
1989
6EEKazufumi Kaneda, Fujiwa Kato, Eihachiro Nakamae, Tomoyuki Nishita, H. Tanaka, Takao Noguchi: Three dimensional Terrain modeling and display for environmental assessment. SIGGRAPH 1989: 207-214
1987
5EETomoyuki Nishita, Yasuhiro Miyawaki, Eihachiro Nakamae: A shading model for atmospheric scattering considering luminous intensity distribution of light sources. SIGGRAPH 1987: 303-310
1986
4EETomoyuki Nishita, Eihachiro Nakamae: Continuous tone representation of three-dimensional objects illuminated by sky light. SIGGRAPH 1986: 125-132
3EEEihachiro Nakamae, Koichi Harada, Takao Ishizaki, Tomoyuki Nishita: A montage method: the overlaying of the computer generated images onto a background photograph. SIGGRAPH 1986: 207-214
1985
2EETomoyuki Nishita, Eihachiro Nakamae: Continuous tone representation of three-dimensional objects taking account of shadows and interreflection. SIGGRAPH 1985: 23-30
1EETomoyuki Nishita, I. Okamura, Eihachiro Nakamae: Shading Models for Point and Linear Sources. ACM Trans. Graph. 4(2): 124-146 (1985)

Coauthor Index

1Toshio Akinobu [11]
2Masshi Baba [16]
3Yosuke Bando [43] [48] [88] [94]
4Chun-Fa Chang [59]
5Sung-Hsiang Chao [59]
6Bing-Yu Chen [35] [41] [42] [44] [46] [48] [51] [54] [59] [66] [67] [74] [94]
7Heejin Chung [69]
8Yoshinori Dobashi [18] [21] [22] [23] [24] [26] [27] [29] [30] [33] [36] [37] [38] [39] [47] [49] [50] [51] [56] [57] [61] [64] [70] [78] [79] [84] [85] [87] [90] [92] [95] [98]
9Yoshihiro Enjyo [84]
10Jieqing Feng [40] [44]
11Issei Fujishiro [73]
12Koichi Harada [3] [13]
13Hiroshi Harashima [62] [71]
14Shoichi Hasegawa [78] [85]
15Ryota Hashimoto [55]
16Takashi Imagire [83] [89] [97]
17Haruhiko Iriyama [11]
18Takao Ishizaki [3]
19H. Iwasaki [24]
20Kei Iwasaki [37] [47] [50] [58] [63] [64] [70] [79] [87] [90] [98]
21Xiaogang Jin [40]
22Henry Johan [28] [32] [52] [55] [60] [68] [74] [75] [83] [89] [97]
23Masanori Kakimoto [9] [62] [71] [86]
24Yoshihiro Kanamori [91] [93] [96]
25Kazufumi Kaneda [6] [8] [10] [11] [12] [13] [16] [18] [21] [23] [30]
26Pizzanu Kanonchayos [45]
27Fujiwa Kato [6]
28Mitsuaki Kato [78] [85]
29Yuichi Koiso [32]
30Kazuyo Kojima [81]
31Tosiyasu L. Kunii [45]
32Takaaki Kuratate [43]
33Katsutoshi Kusumoto [95]
34Wan-Chun Ma [59]
35Yasuhiro Matsuda [92]
36Kaoru Matsuoka [62] [71]
37Keichi Matsuzawa [63]
38Nelson Max [58] [65]
39Toshihide Miwa [13]
40Yasuhiro Miyawaki [5]
41Ryo Miyazaki [38] [58]
42Ryoichi Mizuno [51] [56]
43Yukiteru Mukai [86]
44Takeshi Naemura [62] [71]
45Eihachiro Nakamae [1] [2] [3] [4] [5] [6] [8] [10] [11] [12] [13] [15] [16] [17] [19] [20] [22] [24]
46T. Nakashima [18]
47Takao Noguchi [6]
48Naoto Okaichi [89]
49Takashi Okamoto [8] [12]
50I. Okamura [1]
51Tsuyoshi Okita [26] [27] [30]
52Yutaka Ono [44] [66] [67]
53Koichi Onoue [31] [53] [65] [72]
54Ming Ouhyoung [59]
55Bongcheol Park [69]
56Qunsheng Peng [40] [82]
57Witawat Rungjiratananon [91]
58Ryoichi Saiki [13]
59Makoto Sato [78] [85]
60Greg Schussman [58]
61Thomas W. Sederberg [7] [9] [14]
62Hans-Peter Seidel [82]
63Kenji Shimada [76]
64Seunghyup Shin [77]
65Sung Yong Shin [69] [77]
66Yoshihisa Shinagawa [45]
67Takao Sirai [17]
68Zoltan Szego [91] [93]
69Katsumi Tadamura [16] [17] [18]
70Shigeo Takahashi [73] [76] [80] [81]
71Eiji Takaoki [96]
72Yuriko Takeshima [73]
73Shinichi Takita [11]
74Naoki Tamura [68] [74] [83]
75H. Tanaka [6]
76Tomoaki Tatsukawa [86]
77Pablo Garcia Trigo [97]
78Tsuyoshi Yamamoto [33] [36] [49] [57] [61] [78] [84] [85] [92] [95]
79Hideo Yamashita [16] [18] [21] [23] [26] [27] [30]
80Kenichi Yoshida [76] [80]
81Satoru Yoshida [34] [38]
82Fujiichi Yoshimoto [64] [70] [79] [90] [98]
83Yonghao Yue [87]

Colors in the list of coauthors

Copyright © Tue Nov 3 08:52:44 2009 by Michael Ley (ley@uni-trier.de)