Coauthor Index - Ask others: ACM DL/Guide - CiteSeerX - CSB - MetaPress - Google - Bing - Yahoo

* | 1999 | |
---|---|---|

9 | Ernst P. Mücke, Isaac Saias, Binhai Zhu: Fast randomized point location without preprocessing in two- and three-dimensional Delaunay triangulations. Comput. Geom. 12(1-2): 63-83 (1999) | |

1998 | ||

8 | EE | Luc Devroye, Ernst P. Mücke, Binhai Zhu: A Note on Point Location in Delaunay Triangulations of Random Points. Algorithmica 22(4): 477-482 (1998) |

7 | Ernst P. Mücke: A Robust Implementation for Three-Dimensional Delaunay Triangulations. Int. J. Comput. Geometry Appl. 8(2): 255-276 (1998) | |

1996 | ||

6 | EE | Ernst P. Mücke, Isaac Saias, Binhai Zhu: Fast Randomized Point Location Without Preprocessing in Two- and Three-dimensional Delaunay Triangulations. Symposium on Computational Geometry 1996: 274-283 |

1994 | ||

5 | EE | Herbert Edelsbrunner, Ernst P. Mücke: Three-dimensional alpha shapes. ACM Trans. Graph. 13(1): 43-72 (1994) |

1992 | ||

4 | EE | Herbert Edelsbrunner, Ernst P. Mücke: Three-Dimensional Alpha Shapes. VVS 1992: 75-82 |

1990 | ||

3 | EE | Herbert Edelsbrunner, Ernst P. Mücke: Simulation of simplicity: a technique to cope with degenerate cases in geometric algorithms. ACM Trans. Graph. 9(1): 66-104 (1990) |

2 | Scot W. Hornick, Sanjeev R. Maddila, Ernst P. Mücke, Harald Rosenberger, Steven Skiena, Ioannis G. Tollis: Searching on a Tape. IEEE Trans. Computers 39(10): 1265-1272 (1990) | |

1988 | ||

1 | EE | Herbert Edelsbrunner, Ernst P. Mücke: Simulation of Simplicity: A Technique to Cope with Degenerate Cases in Geometric Algorithms. Symposium on Computational Geometry 1988: 118-133 |

1 | Luc Devroye | [8] |

2 | Herbert Edelsbrunner | [1] [3] [4] [5] |

3 | Scot W. Hornick | [2] |

4 | Sanjeev R. Maddila | [2] |

5 | Harald Rosenberger | [2] |

6 | Isaac Saias | [6] [9] |

7 | Steven Skiena | [2] |

8 | Ioannis G. Tollis | [2] |

9 | Binhai Zhu | [6] [8] [9] |