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Michael van Lent Vis

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*2008
30 Vadim Bulitko, Steve Solomon, Jonathan Gratch, Michael van Lent: Modeling Culturally and Emotionally Affected Behavior. AIIDE 2008
29EEMichael van Lent: The Business of Fun. IEEE Computer 41(2): 101-103 (2008)
28EEMichael van Lent: Massive Media Shift. IEEE Computer 41(4): 100-101 (2008)
27EEMichael van Lent: The Future Is Virtually Here. IEEE Computer 41(8): 87-89 (2008)
2007
26EERyan McAlinden, Don M. Dini, Chirag Merchant, Michael van Lent: Creating densely populated virtual environments. AAMAS 2007: 265
25EEMichael van Lent: Game Smarts. IEEE Computer 40(4): 99-101 (2007)
24EEMichael van Lent, William R. Swartout: Games: Once More, with Feeling. IEEE Computer 40(8): 98-100 (2007)
2006
23 Mark G. Core, H. Chad Lane, Michael van Lent, Dave Gomboc, Steve Solomon, Milton Rosenberg: Building Explainable Artificial Intelligence Systems. AAAI 2006
22 Ryan McAlinden, Michael van Lent, William Clevenger, Wen Tien: A Culturally-derived Affordance Model for Embedded Agents. AIIDE 2006: 145-146
21 Don M. Dini, Michael van Lent, Paul Carpenter, K. Iyer: Building Robust Planning and Exection Systems for Virtual Worlds. AIIDE 2006: 29-35
20EEH. Chad Lane, Mark G. Core, Dave Gomboc, Steve Solomon, Michael van Lent, Milton Rosenberg: Reflective Tutoring for Immersive Simulation. Intelligent Tutoring Systems 2006: 732-734
19EEMichael van Lent: Guest Editor's Introduction: Interactive Narrative. IEEE Computer Graphics and Applications 26(3): 20-21 (2006)
18EEMark G. Core, David R. Traum, H. Chad Lane, William R. Swartout, Jonathan Gratch, Michael van Lent, Stacy Marsella: Teaching Negotiation Skills through Practice and Reflection with Virtual Humans. Simulation 82(11): 685-701 (2006)
2005
17 H. Chad Lane, Mark G. Core, Michael van Lent, Steve Solomon, Dave Gomboc: Explainable Artificial Intelligence for Training and Tutoring. AIED 2005: 762-764
16 Michael van Lent, Mark O. Riedl, Paul Carpenter, Ryan McAlinden, Paul Brobst: Increasing Replayability with Deliberative and Reactive Planning. AIIDE 2005: 135-140
2004
15 Andrew Gordon, Michael van Lent, Martin Van Velsen, Paul Carpenter, Arnav Jhala: Branching Storylines in Virtual Reality Environments for Leadership Development. AAAI 2004: 844-851
14 Michael van Lent, William Fisher, Michael Mancuso: An Explainable Artificial Intelligence System for Small-unit Tactical Behavior. AAAI 2004: 900-907
13EEMichael van Lent: University of Southern California's Institute for Creative Technologies. Computers in Entertainment 2(1): 7 (2004)
2003
12EEWilliam R. Swartout, Michael van Lent: Making a game of system design. Commun. ACM 46(7): 32-39 (2003)
2002
11 Randall W. Hill Jr., Changhee Han, Michael van Lent: Applying Perceptually Driven Cognitive Mapping to Virtual Urban Environments. AAAI/IAAI 2002: 886-893
10EERandall W. Hill Jr., Changhee Han, Michael van Lent: Perceptually driven cognitive mapping of urban environments. AAMAS 2002: 1389-1390
9 Randall W. Hill Jr., Changhee Han, Michael van Lent: Applying Perceptually Driven Cognitive Mapping to Virtual Urban Environments. AI Magazine 23(4): 69-80 (2002)
2001
8EEMichael van Lent, John E. Laird: Learning procedural knowledge through observation. K-CAP 2001: 179-186
7 John E. Laird, Michael van Lent: Human-Level AI's Killer Application: Interactive Computer Games. AI Magazine 22(2): 15-26 (2001)
6 Lorraine M. Fesq, Ella M. Atkins, Lina Khatib, Charles Pecheur, Paul R. Cohen, Lynn Andrea Stein, Michael van Lent, John E. Laird, Alessandro Provetti, Tran Cao Son: AAAI 2001 Spring Symposium Series Reports. AI Magazine 22(3): 117-122 (2001)
2000
5 John E. Laird, Michael van Lent: Human-Level AI's Killer Application: Interactive Computer Games. AAAI/IAAI 2000: 1171-1178
1999
4 Michael van Lent, John E. Laird, Josh Buckman, Joe Hartford, Steve Houchard, Kurt Steinkraus, Russ Tedrake: Intelligent Agents in Computer Games. AAAI/IAAI 1999: 929-930
3 Michael van Lent, John E. Laird: Learning Hierarchical Performance Knowledge by Observation. ICML 1999: 229-238
1996
2 Michael van Lent: Constructive Induction of Features for Planning. AAAI/IAAI, Vol. 2 1996: 1414
1 Jean R. S. Blair, David Mutchler, Michael van Lent: Perfect Recall and Pruning in Games with Imperfect Information. Computational Intelligence 12: 131-154 (1996)

Coauthor Index

1Ella M. Atkins [6]
2Jean R. S. Blair [1]
3Paul Brobst [16]
4Josh Buckman [4]
5Vadim Bulitko [30]
6Paul Carpenter [15] [16] [21]
7William Clevenger [22]
8Paul R. Cohen [6]
9Mark G. Core [17] [18] [20] [23]
10Don M. Dini [21] [26]
11Lorraine M. Fesq [6]
12William Fisher [14]
13Dave Gomboc [17] [20] [23]
14Andrew Gordon [15]
15Jonathan Gratch [18] [30]
16Changhee Han [9] [10] [11]
17Joe Hartford [4]
18Randall W. Hill Jr. [9] [10] [11]
19Steve Houchard [4]
20K. Iyer [21]
21Arnav Jhala [15]
22Lina Khatib [6]
23John E. Laird [3] [4] [5] [6] [7] [8]
24H. Chad Lane [17] [18] [20] [23]
25Michael Mancuso [14]
26Stacy Marsella (Stacy C. Marsella) [18]
27Ryan McAlinden [16] [22] [26]
28Chirag Merchant [26]
29David Mutchler [1]
30Charles Pecheur [6]
31Alessandro Provetti [6]
32Mark O. Riedl [16]
33Milton Rosenberg [20] [23]
34Steve Solomon [17] [20] [23] [30]
35Tran Cao Son [6]
36Lynn Andrea Stein [6]
37Kurt Steinkraus [4]
38William R. Swartout [12] [18] [24]
39Russ Tedrake [4]
40Wen Tien [22]
41David R. Traum [18]
42Martin Van Velsen [15]

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Copyright © Tue Nov 3 08:52:44 2009 by Michael Ley (ley@uni-trier.de)