| * | 2008 |
| 13 | EE | Tae-Young Kim,
Jun Park,
Cheol-Su Lim:
Motion Evaluation for Rehabilitation Training of the Disabled.
IEICE Transactions 91-A(9): 2688-2690 (2008) |
| 2007 |
| 12 | EE | Tae-Young Kim,
Jongho Kim,
Hyunmin Hur:
A Unified Shader Based on the OpenGL ES 2.0 for 3D Mobile Game Development.
Edutainment 2007: 898-903 |
| 11 | EE | Sunjae Lee,
Tae-Young Kim,
Dongwoo Kang,
Kwangsoo Kim,
Jae Yeol Lee:
Composition of executable business process models by combining business rules and process flows.
Expert Syst. Appl. 33(1): 221-229 (2007) |
| 2006 |
| 10 | EE | Tae-Young Kim,
Kyoung-Su Oh:
Design of a Programmable Vertex Processing Unit for Mobile Platforms.
EUC Workshops 2006: 805-814 |
| 9 | EE | Tae-Young Kim,
Kyoung-Su Oh,
Byeong-Seok Shin,
Cheol-Su Lim:
Programmable Vertex Processing Unit for Mobile Game Development.
ICEC 2006: 187-192 |
| 8 | EE | Tae-Young Kim,
Sunjae Lee,
Kwangsoo Kim,
Cheol-Han Kim:
A modeling framework for agile and interoperable virtual enterprises.
Computers in Industry 57(3): 204-217 (2006) |
| 2004 |
| 7 | EE | Byung-Lok Cho,
Mike Myung-Ok Lee,
Tae-Young Kim:
A New Design and Analysis of M-ary PPM UWB.
HSNMC 2004: 685-695 |
| 6 | | Cheol-Han Kim,
Young-Jun Son,
Tae-Young Kim,
Kwangsoo Kim:
A Modeling Approach for Designing Value Chain of VE.
Virtual Enterprises and Collaborative Networks 2004: 27-34 |
| 2003 |
| 5 | EE | Tae-Young Kim,
Taejeong Kim,
Kiryung Lee:
Generation of embedding watermark signals from reference watermark of the detector.
ISCAS (4) 2003: 57-60 |
| 4 | EE | Tae-Young Kim,
Taejeong Kim,
Hyuk Choi:
Correlation-Based Asymmetric Watermark Detector.
ITCC 2003: 564-568 |
| 2001 |
| 3 | EE | Tae-Young Kim,
Byeong-Seok Shin,
Yeong-Gil Shin:
Anisotropic Volume Rendering Using Intensity Interpolation.
MICCAI 2001: 1201-1203 |
| 2 | EE | Tae-Young Kim,
Yeong-Gil Shin:
Fast volume rendering with interactive classification.
Computers & Graphics 25(5): 819-831 (2001) |
| 1999 |
| 1 | EE | Tae-Young Kim,
Yeong-Gil Shin:
An Efficient Wavelet-Based Compression Method for Volume Rendering.
Pacific Conference on Computer Graphics and Applications 1999: 147- |