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Yoshinori Dobashi Vis

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*2009
36 Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita: An Inverse Problem Approach to BRDF Modeling. GRAPP 2009: 129-136
2008
35EEYoshinori Dobashi, Katsutoshi Kusumoto, Tomoyuki Nishita, Tsuyoshi Yamamoto: Feedback control of cumuliform cloud formation based on computational fluid dynamics. ACM Trans. Graph. 27(3): (2008)
34EEYoshinori Dobashi, Yasuhiro Matsuda, Tsuyoshi Yamamoto, Tomoyuki Nishita: A Fast Simulation Method Using Overlapping Grids for Interactions between Smoke and Rigid Objects. Comput. Graph. Forum 27(2): 477-486 (2008)
33EEKei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita: GPU-based rendering of point-sampled water surfaces. The Visual Computer 24(2): 77-84 (2008)
2007
32EEYonghao Yue, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita: Global Illumination for Interactive Lighting Design Using Light Path Pre-Computation and Hierarchical Histogram Estimation. Pacific Conference on Computer Graphics and Applications 2007: 87-98
31EEYoshinori Dobashi, Tsuyoshi Yamamoto, Makoto Sato, Shoichi Hasegawa, Mitsuaki Kato, Tomoyuki Nishita: A Precomputed Approach for Real-Time Haptic Interaction with Fluids. IEEE Computer Graphics and Applications 27(3): 90-92 (2007)
30EEYoshinori Dobashi, Yoshihiro Enjyo, Tsuyoshi Yamamoto, Tomoyuki Nishita: A fast rendering method for clouds illuminated by lightning taking into account multiple scattering. The Visual Computer 23(9-11): 697-705 (2007)
2006
29EEKei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto, Tomoyuki Nishita: Real-Time Rendering of Point Based Water Surfaces. Computer Graphics International 2006: 102-114
28EEYoshinori Dobashi, Makoto Sato, Shoichi Hasegawa, Tsuyoshi Yamamoto, Mitsuaki Kato, Tomoyuki Nishita: A fluid resistance map method for real-time haptic interaction with fluids. VRST 2006: 91-99
2005
27EEKei Iwasaki, Fujiichi Yoshimoto, Yoshinori Dobashi, Tomoyuki Nishita: A Method for Fast Rendering of Caustics from Refraction by Transparent Objects. IEICE Transactions 88-D(5): 904-911 (2005)
2004
26EEKei Iwasaki, Fujiichi Yoshimoto, Tomoyuki Nishita, Yoshinori Dobashi: A Rapid Rendering Method for Caustics Arising from Refraction by Transparent Objects. CW 2004: 39-44
25EETomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo: Extracting 3D Stylized Accentuation Effects from a Painted Image. Computer Graphics International 2004: 222-229
24EEYoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita: Radiosity for Point-Sampled Geometry. Pacific Conference on Computer Graphics and Applications 2004: 152-159
23EEYoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita: Synthesizing Sound from Turbulent Field using Sound Textures for Interactive Fluid Simulation. Comput. Graph. Forum 23(3): 539-546 (2004)
22EERyoichi Mizuno, Yoshinori Dobashi, Tomoyuki Nishita: Modeling of Volcanic Clouds using CML. J. Inf. Sci. Eng. 20(2): 219-232 (2004)
2003
21EERyoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen, Tomoyuki Nishita: Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model. Pacific Conference on Computer Graphics and Applications 2003: 440-444
20EEKei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita: A Volume Rendering Approach for Sea Surfaces Taking into Account Second Order Scattering Using Scattering Maps. Volume Graphics 2003: 129-136
19EEYoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita: Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics. ACM Trans. Graph. 22(3): 732-740 (2003)
18EEKei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita: A Fast Rendering Method for Refractive and Reflective Caustics Due to Water Surfaces. Comput. Graph. Forum 22(3): 601-610 (2003)
2002
17 Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto: A method for real-time rendering of water droplets taking into account interactive depth of field effects. IWEC 2002: 125-132
2001
16EETomoyuki Nishita, Yoshinori Dobashi: Modeling and Rendering of Various Natural Phenomena Consisting of Particles. Computer Graphics International 2001: 149-158
15EERyo Miyazaki, Satoru Yoshida, Tomoyuki Nishita, Yoshinori Dobashi: A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics. Pacific Conference on Computer Graphics and Applications 2001: 363-373
14EEKei Iwasaki, Tomoyuki Nishita, Yoshinori Dobashi: Efficient Rendering of Optical Effects within Water Using Graphics Hardware. Pacific Conference on Computer Graphics and Applications 2001: 374-383
13EEYoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita: Efficient Rendering of Lightning Taking into Account Scattering Effects due to Cloud and Atmospheric Particles. Pacific Conference on Computer Graphics and Applications 2001: 390-400
2000
12EEYoshinori Dobashi, Tsuyoshi Yamamoto, Tomoyuki Nishita: Interactive Rendering Method for Displaying Shafts of Light. Pacific Conference on Computer Graphics and Applications 2000: 31-
11EEYoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tsuyoshi Okita, Tomoyuki Nishita: A simple, efficient method for realistic animation of clouds. SIGGRAPH 2000: 19-28
1999
10EETomoyuki Nishita, Yoshinori Dobashi: Modeling and Rendering Methods of Clouds. Pacific Conference on Computer Graphics and Applications 1999: 218-
9EEYoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita: Using metaballs to modeling and animate clouds from satellite images. The Visual Computer 15(9): 471-482 (1999)
1998
8EEYoshinori Dobashi, Tomoyuki Nishita, Hideo Yamashita, Tsuyoshi Okita: Modeling of Clouds from Satellite Images using Metaballs. Pacific Conference on Computer Graphics and Applications 1998: 53-60
1997
7 Tomoyuki Nishita, H. Iwasaki, Yoshinori Dobashi, Eihachiro Nakamae: A Modeling and Rendering Method for Snow by Using Metaballs. Comput. Graph. Forum 16(3): 357-364 (1997)
6 Yoshinori Dobashi, Tomoyuki Nishita, Kazufumi Kaneda, Hideo Yamashita: A Fast Display Method of Sky Colour Using Basis Functions. Journal of Visualization and Computer Animation 8(2): 115-127 (1997)
1996
5EETomoyuki Nishita, Yoshinori Dobashi, Eihachiro Nakamae: Display of Clouds Taking into Account Multiple Anisotropic Scattering and Sky Light. SIGGRAPH 1996: 379-386
4EEKazufumi Kaneda, Yoshinori Dobashi, Kazunori Yamamoto, Hideo Yamashita: Fast Volume Rendering with Adjustable Color Maps. VVS 1996: 7-
3EEYoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashita, Tomoyuki Nishita: Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design. Comput. Graph. Forum 15(3): 109-118 (1996)
1995
2 Yoshinori Dobashi, Kazufumi Kaneda, Hideki Nakatani, Hideo Yamashita: A Quick Rendering Method Using Basis Functions for Interactive Lighting Design. Comput. Graph. Forum 14(3): 229-240 (1995)
1994
1 Yoshinori Dobashi, Kazufumi Kaneda, T. Nakashima, Hideo Yamashita, Tomoyuki Nishita, Katsumi Tadamura: Skylight for Interior Lighting Design. Comput. Graph. Forum 13(3): 85-96 (1994)

Coauthor Index

1Ken Anjyo [25]
2Bing-Yu Chen [21]
3Yoshihiro Enjyo [30]
4Shoichi Hasegawa [28] [31]
5H. Iwasaki [7]
6Kei Iwasaki [14] [18] [20] [26] [27] [29] [32] [33] [36]
7Kazufumi Kaneda [1] [2] [3] [4] [6] [11]
8Mitsuaki Kato [28] [31]
9Katsutoshi Kusumoto [35]
10Yasuhiro Matsuda [34]
11Ryo Miyazaki [15]
12Ryoichi Mizuno [21] [22]
13Eihachiro Nakamae [5] [7]
14T. Nakashima [1]
15Hideki Nakatani [2]
16Tomoyuki Nishita [1] [3] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [18] [19] [20] [21] [22] [23] [24] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36]
17Tsuyoshi Okita [8] [9] [11]
18Makoto Sato [28] [31]
19Tomoya Sato [17] [25]
20Katsumi Tadamura [1]
21Katsumi Takao [25]
22Kazunori Yamamoto [4]
23Tsuyoshi Yamamoto [12] [13] [17] [19] [23] [24] [25] [28] [30] [31] [34] [35]
24Hideo Yamashita [1] [2] [3] [4] [6] [8] [9] [11]
25Satoru Yoshida [15]
26Fujiichi Yoshimoto [26] [27] [29] [33] [36]
27Yonghao Yue [32]

Copyright © Tue Nov 3 08:52:44 2009 by Michael Ley (ley@uni-trier.de)