![]() |
| * | 2009 | |
|---|---|---|
| 3 | EE | Micah J. Best, Alexandra Fedorova, Ryan Dickie, Andrea Tagliasacchi, Alex Couture-Beil, Craig Mustard, Shane Mottishaw, Aron Brown, Zhi Feng Huang, Xiaoyuan Xu, Nasser Ghazali, Andrew Brownsword: Searching for Concurrent Design Patterns in Video Games. Euro-Par 2009: 912-923 |
| 2 | EE | Andrew Brownsword: Reflecting on development processes in the video game industry. ICSE Companion 2009: 182 |
| 2008 | ||
| 1 | EE | Andrew Brownsword: Software Architecture in Game Development. WICSA 2008: 3 |