SI3D 2003:
Monterey,
California,
USA
Proceedings of the 2003 Symposium on Interactive 3D Graphics,
SI3D 2003,
28-30 April 2003,
Monterey,
California,
USA. ACM,
2003
Keynote address
- Pete Docter:
Cheating, deceit and sleight-of-hand: how to create good character animation.
8
Invited speaker
- Jack Thorpe:
Witness to a natural convergence: distributed simulation, persistent worlds, interactive gaming, command, control, and future ops. What's next?
9
Bodies
Environments
- Benjamin Lok, Samir Naik, Mary C. Whitton, Frederick P. Brooks Jr.:
Incorporating dynamic real objects into immersive virtual environments.
31-40
- Brian Salomon, Maxim Garber, Ming C. Lin, Dinesh Manocha:
Interactive navigation in complex environments using path planning.
41-50
- Anthony Steed, Maria Spante, Ilona Heldal, Ann-Sofie Axelsson, Ralph Schroeder:
Strangers and friends in caves: an exploratory study of collaboration in networked IPT systems for extended periods of time.
51-54
- Christopher Niederauer, Mike Houston, Maneesh Agrawala, Greg Humphreys:
Non-invasive interactive visualization of dynamic architectural environments.
55-58
Light
Big stuff
Simplification and meshes
Rendering
- Cliff Woolley, David P. Luebke, Benjamin Watson, Abhinav Dayal:
Interruptible rendering.
143-151
- Yin Wu, Vishal Bhatia, Hugh C. Lauer, Larry Seiler:
Shear-image order ray casting volume rendering.
152-162
- Daniel G. Aliaga, Dimah Yanovsky, Thomas A. Funkhouser, Ingrid Carlbom:
Interactive image-based rendering using feature globalization.
163-170
- Ryan M. Ismert, Kavita Bala, Donald P. Greenberg:
Detail synthesis for image-based texturing.
171-175
- Sudipto Guha, Shankar Krishnan, Kamesh Munagala, Suresh Venkatasubramanian:
Application of the two-sided depth test to CSG rendering.
177-180
Miscellaneous topics
Panel session
Demonstration Papers
Copyright © Mon Nov 2 21:08:59 2009
by Michael Ley (ley@uni-trier.de)