8. ICEC 2009:
Paris,
Francea
Stéphane Natkin, Jérôme Dupire (Eds.):
Entertainment Computing - ICEC 2009, 8th International Conference, Paris, France, September 3-5, 2009. Proceedings.
Lecture Notes in Computer Science 5709 Springer 2009, ISBN 978-3-642-04051-1
Long Papers
Player's Model
- Christoph Klimmt, Christopher Blake, Dorothée Hefner, Peter Vorderer, Christian Roth:
Player Performance, Satisfaction, and Video Game Enjoyment.
1-12
- Ruck Thawonmas, Keisuke Yoshida, Jing-Kai Lou, Kuan-Ta Chen:
Analysis of Area Revisitation Patterns in World of Warcarft.
13-23
- Maria-Virginia Aponte, Guillaume Levieux, Stéphane Natkin:
Scaling the Level of Difficulty in Single Player Video Games.
24-35
Interfaces and Interactions
- Naoto Nakahara, Koji Miyazaki, Hajime Sakamoto, Takashi X. Fujisawa, Noriko Nagata, Ryohei Nakatsu:
Dance Motion Control of a Humanoid Robot Based on Real-Time Tempo Tracking from Musical Audio Signals.
36-47
- Kiyoung Kim, Jonghee Park, Woontack Woo:
Marker-Less Tracking for Multi-layer Authoring in AR Books.
48-59
- Toshitaka Amaoka, Hamid Laga, Suguru Saito, Masayuki Nakajima:
Personal Space Modeling for Human-Computer Interaction.
60-72
- Mei Yii Lim, Michael Kriegel, Ruth Aylett, Sibylle Enz, Natalie Vannini, Lynne E. Hall, Paola Rizzo, Karin Leichtenstern:
Technology-Enhanced Role-Play for Intercultural Learning Contexts.
73-84
- Kazuyoshi Yoshii, Masataka Goto:
MusicCommentator: Generating Comments Synchronized with Musical Audio Signals by a Joint Probabilistic Model of Acoustic and Textual Features.
85-97
- Gregor Miller, Sidney Fels, Matthias Finke, Will Motz, Walker Eagleston, Chris Eagleston:
MiniDiver: A Novel Mobile Media Playback Interface for Rich Video Content on an iPhoneTM.
98-109
Sociology of Games
Interactive Storytelling - Interactive Art
Short Papers
Interactive Sound
- Cristina Portalés, Carlos D. Perales:
Sound and Movement Visualization in the AR-Jazz Scenario.
167-172
- Fatima-Zahra Kaghat, Cécile Le Prado, Areti Damala, Pierre Cubaud:
Experimenting with Sound Immersion in an Arts and Crafts Museum.
173-178
- Tetsuro Kitahara, Naoyuki Totani, Ryosuke Tokuami, Haruhiro Katayose:
BayesianBand: Jam Session System Based on Mutual Prediction by User and System.
179-184
- Masanori Morise, Masato Onishi, Hideki Kawahara, Haruhiro Katayose:
v.morish'09: A Morphing-Based Singing Design Interface for Vocal Melodies.
185-190
Design and Experience
Interfaces and Interactions
Interaction Design - Player’s model
Programming Interactions
Posters and Demonstrations
- Takashi Ohara, Kunio Sakamoto:
Glasses-Free 3D Image Viewer by Handmade DIY Craft.
282-283
- Takashi Hosomi, Kunio Sakamoto:
Monocular 3D Vision Using Real-Time Generated Scene with Depth of Field Effect.
284-285
- Olivier Haberman, Romain Pellerin, Eric Gressier-Soudan, Ugo Haberman:
RFID Painting Demonstration.
286-287
- Akiko Deguchi, Shigenori Inagaki, Fusako Kusunoki, Etsuji Yamaguchi, Yoshiaki Takeda, Masanori Sugimoto:
Development and Evaluation of a Digital Vegetation Interaction Game for Children.
288-289
- Mitsuru Okumura, Kunio Sakamoto:
4-Views Display System for Collaborative Tasks on Round Table.
290-291
- Tomofumi Yamanari, Kunio Sakamoto:
Invisible Two-Dimensional Code Display for Additional Information.
292-294
- Menelaos Bakopoulos, Sofia Tsekeridou:
MobiSpell: Educational Mobile Game Design and Development for Teaching Spelling to Young Children.
295-296
- Ivo Flammer, David Guyard:
Live Demonstration of the Pervasive Game "GPS Joker".
297
- Denis Perevalov:
Rapid Interactive Installation Development Using Robust Computer Vision and Image-Based Rendering.
298-299
- Saqib A. Kakvi:
Reinforcement Learning for Blackjack.
300-301
- Michel Simatic, Isabelle Astic, Coline Aunis, Annie Gentes, Aude Guyot-Mbodji, Camille Jutant, Emmanuel Zaza:
"Plug: Secrets of the Museum": A Pervasive Game Taking Place in a Museum.
302-303
- Elaine M. Raybourn:
In-Game Peer Performance Assessment Role That Fosters Metacognitive Agility and Reflection.
304-306
- Areti Damala:
Edutainment Games for Mobile Multimedia Museum Guidance Systems: A Classification Approach.
307-308
- Satoru Fukayama, Kei Nakatsuma, Shinji Sako, Yuichiro Yonebayashi, Tae Hun Kim, Si Wei Qin, Takuho Nakano, Takuya Nishimoto, Shigeki Sagayama:
Orpheus: Automatic Composition System Considering Prosody of Japanese Lyrics.
309-310
- Toru Takahashi, Miki Namatame, Fusako Kusunoki, Isao Ono, Takao Terano:
A Handy Laser Show System for Open Space Entertainment.
311-312
- Bulut Karakaya, Camilo Garcia, Daniel Rodriguez, Manoj Nityanandam, Nadia Labeikovsky, Theyab Al Tamimi:
Sketch-It-Up! Demo.
313-314
- Jun'ichi Hoshino, Tetsuya Saito, Kenichi Hirota:
Automatic Chat Generation of Emotional Entertainment Characters Using News Information.
315-318
- Junichi Hoshino, Hiroshi Mori:
Incremental Learning Algorithm for Online Action Game System.
319-322
- Jun'ichi Hoshino, Tetsuya Saito, Shiratori Kazuto:
Task-Based Second Language Learning Game System.
323-324
- Matthijs Kwak, Ben Salem:
Designing a Game Controller for Novice HALO3 Players.
325-326
- Stéphan Froment, Mélanie Ginibre, Stéphanie Mader, Antoine Sarafian, Aymeric Schwartz, Delphine Soriano, Alexandre Topol, Jérôme Dupire:
AZ66: How Can We Play with Emotions?.
327-328
- Sophie Daste, Karleen Groupierre:
WHO AM I? : A Art Ludic Installation in Virtual Reality.
329-330
- Stephane Gros, Jérôme Dupire, Stéphane Natkin:
Affective Interaction: Challenges at the Ubiquitous Computing Times.
331-332
- Luc Courchesne:
You Are Here.
333
- Gonzalo Frasca:
Game Experience May Vary: Understanding Play.
334
- Nicolas Gaume:
The New Pact: How Online Worlds Forge a New Form of Alliance between Players and Designers.
335
- Susan Gold:
The International Game Developer Association (IGDA) Education Special Interest Group (EdSIG).
336
- Michael Stora:
Story of a Video Game Workshop: "Ico", an Interactive Fairy Tale for Children Less Interaction.
337
- Yukiharu Sambe:
Japan's Arcade Games and Their Technology.
338
Copyright © Mon Nov 2 20:54:42 2009
by Michael Ley (ley@uni-trier.de)