6. ICEC 2007:
Shanghai,
China
Lizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu (Eds.):
Entertainment Computing - ICEC 2007, 6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings.
Lecture Notes in Computer Science 4740 Springer 2007, ISBN 978-3-540-74872-4
Augmented,
Virtual and Mixed Reality
- Chao Sun, Feng Xie, Xiaocao Feng, Mingmin Zhang, Zhigeng Pan:
A Training Oriented Driving Simulator.
1-9
- Kyusung Cho, Wonhyoung Kang, Jaemin Soh, Juho Lee, Hyun Seung Yang:
Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environment.
10-15
- Hyun Sang Cho, Kyoung Shin Park, Minsoo Hahn:
Tea Table Mediator: A Multimodal Ambient Display on the Table Exploiting Five Senses Convergence.
16-21
- Timon Burney, Phillip Lock:
Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment.
22-27
- Roger Thomas Kok Chuen Tan, Adrian David Cheok, Roshan Lalintha Peiris, Imiyage Janaka Prasad Wijesena, Derek Bing Siang Tan, Karthik Raveendran, Khanh Dung Thi Nguyen, Yin Ping Sen, Elvin Zhiwen Yio:
Computer Game for Small Pets and Humans.
28-38
Computer Games
Image Processing
Mesh and Modeling
Digital Storytelling and Interactive Systems
Sound,
Music and Creative Environments
Video Processing
Rendering
Computer Animation and Networks
Game Based Interfaces
- Li Jie, James J. Clark:
Game Design Guided by Visual Attention.
345-355
- Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba, Axel Buendia, Vincent Corruble, Guillaume de Fondaumière, Viviane Gal, Stéphane Natkin, Nicolas Sabouret:
Dialogs Taking into Account Experience, Emotions and Personality.
356-362
- Nagisa Munekata, Takanori Komatsu, Hitoshi Matsubara:
Marching Bear: An Interface System Encouraging User's Emotional Attachment and Providing an Immersive Experience.
363-373
- Kentaro Fukuchi, Jun Rekimoto:
Marble Market: Bimanual Interactive Game with a Body Shape Sensor.
374-380
Robots and Cyber Pets
- Satoshi Tsuda, Yousuke Oda, Kuniya Shinozaki, Ryohei Nakatsu:
Concept and Architecture of a Centaur Robot.
381-388
- Yanbin Sun, Lun Xie, Zhiliang Wang, Yi An:
An Embedded System of Face Recognition Based on ARM and HMM.
389-394
- Jhun-Ying Yang, Yen-Ping Chen, Gwo-Yun Lee, Shun-Nan Liou, Jeen-Shing Wang:
Activity Recognition Using One Triaxial Accelerometer: A Neuro-fuzzy Classifier with Feature Reduction.
395-400
- David Obdrzálek, Jan Benda:
GFE - Graphical Finite State Machine Editor for Parallel Execution.
401-406
Posters
- Owen Noel Newton Fernando, Imiyage Janaka Prasad Wijesena, Adrian David Cheok, Ajith P. Madurapperuma, Lochandaka Ranathunga, Mei Gangwen, Miyuru Dayarathna, Srinivasan Mariappan, Lee Rui Jie Jerome:
Media Me: Body and Personal Media Interaction.
407-410
- Zhen Tang, Zhenjiang Miao, Yanli Wan:
Background Subtraction Using Running Gaussian Average and Frame Difference.
411-414
- Anton Nijholt:
Playing and Cheating in Ambient Entertainment.
415-420
- Takeshi Ito:
Selfish Search on Playing Shogi.
421-426
- Jin Ryong Kim, Il Kyu Park, Kwang-Hyun Shim:
The Effects of Network Loads and Latency in Multiplayer Online Games.
427-432
- Wouter Reeskamp, Katrien Ploegmakers:
Design for Debate in Robotics: Questioning Paradigms in a Techno-social Discourse.
433-436
- Zuoyong Zheng, Lizhuang Ma, Zhou Zeng:
Extracting Realistic Textures from Reference Spheres.
437-440
- Lin Shi, Zhiliang Wang, Zhigang Li:
Application and Research on Affection Model Based on Bayesian Network.
441-444
- Munjae Song, Seongwon Park:
A Survey on Projector-Based PC Clustered Distributed-Rendering Large Screen Displays and Techniques.
445-449
- Xiangqian Wu, Kuanquan Wang, David Zhang:
Automated Personal Authentication Using Both Palmprints.
450-453
- Seungjae Lee, Jin S. Seo:
A TV Commercial Monitoring System Using Audio Fingerprinting.
454-457
- Hua Qin, Pei-Luen Patrick Rau, Gavriel Salvendy:
Player Immersion in the Computer Game Narrative.
458-461
- Maiko Kamata, Michiaki Yasumura:
Music Video Viewers' Preference Evaluation Criteria and Their Characteristics.
462-465
- Penny Drennan, Dominique A. Keeffe:
Virtual Consumption: Using Player Types to Explore Virtual Consumer Behavior.
466-469
- Hui Liu, Cai-ming Zhang:
Codebook Design of Keyblock Based Image Retrieval.
470-474
- Yoon-Seok Choi, Bon-Ki Koo, Ji-Hyung Lee:
Template Based Image Mosaics.
475-478
Copyright © Mon Nov 2 20:54:42 2009
by Michael Ley (ley@uni-trier.de)