9. IVA 2009:
Amsterdam,
The Netherlands
Zsófia Ruttkay, Michael Kipp, Anton Nijholt, Hannes Högni Vilhjálmsson (Eds.):
Intelligent Virtual Agents, 9th International Conference, IVA 2009, Amsterdam, The Netherlands, September 14-16, 2009, Proceedings.
Lecture Notes in Computer Science 5773 Springer 2009, ISBN 978-3-642-04379-6
Keynote Talks
- Marilyn A. Walker:
Endowing Virtual Characters with Expressive Conversational Skills.
1-2
- Steve DiPaola:
Intelligent Expression-Based Character Agent Systems.
3-4
- Casey Hudson:
Past and Future Challenges in Creating Emotionally-Engaging Real-Time Digital Actors in Videogames.
5
Personality and Memory
- Timothy W. Bickmore, Daniel Schulman, Langxuan Yin:
Engagement vs. Deceit: Virtual Humans with Human Autobiographies.
6-19
- Mei Yii Lim, Ruth Aylett, Wan Ching Ho, Sibylle Enz, Patricia Vargas:
A Socially-Aware Memory for Companion Agents.
20-26
- Margaret McRorie, Ian Sneddon, Etienne de Sevin, Elisabetta Bevacqua, Catherine Pelachaud:
A Model of Personality and Emotional Traits.
27-33
- Michal P. Sindlar, Mehdi Dastani, John-Jules Ch. Meyer:
BDI-Based Development of Virtual Characters with a Theory of Mind.
34-41
- Cyril Brom, Tomás Korenko, Jirí Lukavský:
How Do Place and Objects Combine? "What-Where" Memory for Human-Like Agents.
42-48
- Martin Rumpler:
EXSTASIS - An Extended Status Model for Social Interactions.
49-55
- Antonio A. Sánchez-Ruiz-Granados, David Llansó, Marco Antonio Gómez-Martín, Pedro A. González-Calero:
Authoring Behaviour for Characters in Games Reusing Abstracted Plan Traces.
56-62
Gesture and Bodily Behavior
Evaluation
- Maaike Harbers, Karel van den Bosch, John-Jules Ch. Meyer:
A Study into Preferred Explanations of Virtual Agent Behavior.
132-145
- Cristina Conati, Micheline Manske:
Evaluating Adaptive Feedback in an Educational Computer Game.
146-158
- Laura Hoffmann, Nicole C. Krämer, Anh Lam-chi, Stefan Kopp:
Media Equation Revisited: Do Users Show Polite Reactions towards an Embodied Agent?
159-165
- Hung-Hsuan Huang, Takuya Furukawa, Hiroki Ohashi, Aleksandra Cerekovic, Yuji Yamaoka, Igor S. Pandzic, Yukiko I. Nakano, Toyoaki Nishida:
The Lessons Learned in Developing Multi-user Attentive Quiz Agents.
166-173
- Patrick Gebhard, Susanne Karsten:
On-Site Evaluation of the Interactive COHIBIT Museum Exhibit.
174-180
- Werner Breitfuss, Ielka van der Sluis, Saturnino Luz, Helmut Prendinger, Mitsuru Ishizuka:
Evaluating an Algorithm for the Generation of Multimodal Referring Expressions in a Virtual World: A Pilot Study.
181-187
Facial Expression and Gaze
- Celso de Melo, Jonathan Gratch:
Expression of Emotions Using Wrinkles, Blushing, Sweating and Tears.
188-200
- Matthieu Courgeon, Stéphanie Buisine, Jean-Claude Martin:
Impact of Expressive Wrinkles on Perception of a Virtual Character's Facial Expressions of Emotions.
201-214
- Wijnand van Tol, Arjan Egges:
Real-Time Crying Simulation.
215-228
- Nikolaus Bee, Elisabeth André, Susanne Tober:
Breaking the Ice in Human-Agent Communication: Eye-Gaze Based Initiation of Contact with an Embodied Conversational Agent.
229-242
- Meeri Mäkäräinen, Tapio Takala:
An Approach for Creating and Blending Synthetic Facial Expressions of Emotion.
243-249
- Angelo Cafaro, Raffaele Gaito, Hannes Högni Vilhjálmsson:
Animating Idle Gaze in Public Places.
250-256
Culture,
Affect and Empathy
- Anton Bogdanovych, Juan Antonio Rodriguez, Simeon J. Simoff, Alex Cohen:
Virtual Agents and 3D Virtual Worlds for Preserving and Simulating Cultures.
257-271
- Samuel Mascarenhas, João Dias, Rui Prada, Ana Paiva:
One for All or One for One? The Influence of Cultural Dimensions in Virtual Agents' Behaviour.
272-286
- Céline Clavel, Justine Plessier, Jean-Claude Martin, Laurent Ach, Benoît Morel:
Combining Facial and Postural Expressions of Emotions in a Virtual Character.
287-300
- Celso M. de Melo, Liang Zheng, Jonathan Gratch:
Expression of Moral Emotions in Cooperating Agents.
301-307
- Yueh-Hung Lin, Chia-Yang Liu, Hung-Wei Lee, Shwu-Lih Huang, Tsai-Yen Li:
Evaluating Emotive Character Animations Created with Procedural Animation.
308-315
- Radoslaw Niewiadomski, Sylwia Hyniewska, Catherine Pelachaud:
Modeling Emotional Expressions as Sequences of Behaviors.
316-322
- Julien Saunier, Hazaël Jones, Domitile Lourdeaux:
I Feel What You Feel: Empathy and Placebo Mechanisms for Autonomous Virtual Humans.
323-329
- Jennifer L. Robison, Jonathan P. Rowe, Scott W. McQuiggan, James C. Lester:
Predicting User Psychological Characteristics from Interactions with Empathetic Virtual Agents.
330-336
- Mohammed E. Hoque, Rana El Kaliouby, Rosalind W. Picard:
When Human Coders (and Machines) Disagree on the Meaning of Facial Affect in Spontaneous Videos.
337-343
Agents in Virtual Worlds and Games
- Claudio Pedica, Hannes Högni Vilhjálmsson:
Spontaneous Avatar Behavior for Human Territoriality.
344-357
- Rafael Araújo Rodrigues, Alessandro de Lima Bicho, Marcelo Paravisi, Cláudio Rosito Jung, Léo Pini Magalhães, Soraia Raupp Musse:
Tree Paths: A New Model for Steering Behaviors.
358-371
- Dusan Jan, Antonio Roque, Anton Leuski, Jackie Morie, David R. Traum:
A Virtual Tour Guide for Virtual Worlds.
372-378
- Christopher Mumme, Niels Pinkwart, Frank Loll:
Design and Implementation of a Virtual Salesclerk.
379-385
- María Arinbjarnar, Daniel Kudenko:
Duality of Actor and Character Goals in Virtual Drama.
386-392
Tools and Motion Capture
- Alexis Heloir, Michael Kipp:
EMBR - A Realtime Animation Engine for Interactive Embodied Agents.
393-404
- Pengcheng Luo, Michael Kipp, Michael Neff:
Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body Engagement.
405-417
- Marco Vala, Guilherme Raimundo, Pedro Sequeira, Pedro Cuba, Rui Prada, Carlos Martinho, Ana Paiva:
ION Framework - A Simulation Environment for Worlds with Virtual Agents.
418-424
- Timothy W. Bickmore, Daniel Schulman, George Shaw:
DTask and LiteBody: Open Source, Standards-Based Tools for Building Web-Deployed Embodied Conversational Agents.
425-431
- Charly Awad, Nicolas Courty, Kyle Duarte, Thibaut Le Naour, Sylvie Gibet:
A Combined Semantic and Motion Capture Database for Real-Time Sign Language Synthesis.
432-438
- Gabriella Giannachi, Marco Gillies, Nick Kaye, David Swapp:
Mediating Performance through Virtual Agents.
439-445
Speech and Dialogue
Posters
- Annelies Braffort, Jean-Paul Sansonnet, Cyril Verrecchia:
Issues in Dynamic Generation of Sign Language Utterances for a Web 2.0 Virtual Signer.
482-483
- Cyril Brom, Jirí Lukavský:
Towards More Human-Like Episodic Memory for More Human-Like Agents.
484-485
- Aleksandra Cerekovic, Tomislav Pejsa, Igor S. Pandzic:
RealActor: Character Animation and Multimodal Behavior Realization System.
486-487
- Sung June Chang, Byung Tae Choi:
Locomotion Animation by Using Riding Motion.
488-489
- Joon Hao Chuah, Brent Rossen, Benjamin Lok:
Automated Generation of Emotive Virtual Humans.
490-491
- Secundino Correia, Sandra Pedrosa, Juliana Costa, Marco Estanqueiro:
Little Mozart: Establishing Long Term Relationships with (Virtual) Companions.
492-493
- Etienne de Sevin, Catherine Pelachaud:
Real-Time Backchannel Selection for ECAs According to User's Level of Interest.
494-495
- Lydie Edward, Domitile Lourdeaux, Jean-Paul A. Barthès:
Virtual Autonomous Agents in an Informed Environment for Risk Prevention.
496-497
- Lynne E. Hall, Ruth Aylett, Ana Paiva:
An Immersive Approach to Evaluating Role Play.
498-499
- Arno Hartholt, Jonathan Gratch, Lori Weiss, The Gunslinger Team:
At the Virtual Frontier: Introducing Gunslinger, a Multi-Character, Mixed-Reality, Story-Driven Experience.
500-501
- Wan Ching Ho, Kerstin Dautenhahn:
Designing an Educational Game Facilitating Children's Understanding of the Development of Social Relationships Using IVAs with Social Group Dynamics.
502-503
- Yvonne Jung, Christine Weber, Jens Keil, Tobias Franke:
Real-Time Rendering of Skin Changes Caused by Emotions.
504-505
- Rudolf Kadlec, Jakub Gemrot, Michal Bída, Ondrej Burkert, Jan Havlícek, Lukás Zemcák, Radek Pibil, Radim Vansa, Cyril Brom:
Extensions and Applications of Pogamut 3 Platform.
506-507
- Sin-Hwa Kang, Jonathan Gratch:
Interactants' Most Intimate Self-disclosure in Interactions with Virtual Humans.
508-510
- Patrick G. Kenny, Thomas D. Parsons, Jonathan Gratch, Albert A. Rizzo:
Evaluation of Novice and Expert Interpersonal Interaction Skills with a Virtual Patient.
511-512
- Kiyhoshi Nosu, Tomoya Kurokawa, Hiroto Horita, Yoshitarou Ohhazama, Hiroki Takeda:
Voice Feed-Backing for Video Game Players by Real-Time Sequential Emotion Estimation from Facial Expression.
513-514
- Tina Klüwer:
RMRSBot - Using Linguistic Information to Enrich a Chatbot.
515-516
- Tomoko Koda, Zsófia Ruttkay:
Cultural Differences in Using Facial Parts as Cues to Recognize Emotions in Avatars.
517-518
- Brigitte Krenn, Marcin Skowron, Gregor Sieber, Erich Gstrein, Jörg Irran:
Adaptive Mind Agent.
519-520
- Ladislav Kunc, Pavel Slavík:
Study on Sensitivity to ECA Behavior Parameters.
521-522
- António Leonardo, António Brisson, Ana Paiva:
Influence of Music and Sounds in an Agent-Based Storytelling Environment.
523-524
- Brian Mac Namee, Mark Dunne:
Widening the Evaluation Net.
525-526
- Irene Mazzotta, Nicole Novielli, Berardina De Carolis:
Are ECAs More Persuasive than Textual Messages?
527-528
- Ana Cristina Mendes, Rui Prada, Luísa Coheur:
Adapting a Virtual Agent to Users' Vocabulary and Needs.
529-530
- Yukiko I. Nakano, Yuji Yamaoka:
Information State Based Multimodal Dialogue Management: Estimating Conversational Engagement from Gaze Information.
531-532
- Ary Fagundes Bressane Neto, Flávio S. Corrêa da Silva:
Synthetic Characters with Personality and Emotion.
533-534
- Andrew Nicolson:
Modelling and Implementing Irrational and Subconscious Interpersonal and Intra-personal Processes.
535-536
- Yoshimasa Ohmoto, Takashi Miyake, Toyoaki Nishida:
A Method to Detect an Atmosphere of "Involvement, Enjoyment, and/or Excitement" in Multi-user Interaction.
537-538
- Paola Rizzo, Michael Kriegel, Rui Figueiredo, Mei Yii Lim, Ruth Aylett:
Want to Know How to Play the Game? Ask the ORACLE!
539-540
- Michael Rushforth, Sudeep Gandhe, Ron Artstein, Antonio Roque, Sarrah Ali, Nicolle Whitman, David R. Traum:
Varying Personality in Spoken Dialogue with a Virtual Human.
541-542
- Fahad Shah, Philip Bell, Gita Sukthankar:
Agent-Assisted Navigation for Virtual Worlds.
543-544
- Yingying She, Peter Grogono:
A Real-Time Transfer and Adaptive Learning Approach for Game Agents in a Layered Architecture.
545-546
- D. W. F. van Krevelen:
Intelligent Tutoring Games with Agent Modeling.
547-548
- Astrid von der Pütten, Christian Reipen, Antje Wiedmann, Stefan Kopp, Nicole C. Krämer:
The Impact of Different Embodied Agent-Feedback on Users' Behavior.
549-551
- Benjamin Weiss, Christine Kühnel, Ina Wechsung, Sebastian Möller, Sascha Fagel:
Web-Based Evaluation of Talking Heads: How Valid Is It?
552-553
GALA Papers
- Charly Awad, Kyle Duarte, Thibaut Le Naour:
Gérard.
554-555
- Eric Chance, Jacki Morie:
Method for Custom Facial Animation and Lip-Sync in an Unsupported Environment, Second LifeTM.
556-557
- Ionut Damian, Kathrin Janowski, Dominik Sollfrank:
Spectators, a Joy to Watch.
558-559
- Ivan Gregor, Michael Kipp, Jan Miksatko:
IVAN - Intelligent Interactive Virtual Agent Narrators.
560-561
- Ido Iurgel, Rogério E. da Silva, Pedro R. Ribeiro, Abel B. Soares, Manuel Filipe dos Santos:
CREACTOR - An Authoring Framework for Virtual Actors.
562-563
- György Kovács, Csaba Makara, Attila Fazekas:
The Multi-modal Rock-Paper-Scissors Game.
564-565
- Quan Nguyen, Michael Kipp:
A Gesture Analysis and Modeling Tool for Interactive Embodied Agents.
566-568
Copyright © Mon Nov 2 20:54:33 2009
by Michael Ley (ley@uni-trier.de)