GRAPP 2008:
Funchal,
Madeira,
Portugal
José Braz, Nuno Jardim Nunes, João Madeiras Pereira (Eds.):
GRAPP 2008, Proceedings of the Third International Conference on Computer Graphics Theory and Applications, Funchal, Madeira, Portugal, January 22-25, 2008.
INSTICC - Institute for Systems and Technologies of Information, Control and Communication 2008, ISBN 978-989-8111-20-3
Invited Speakers
Keynote Lectures
- José L. Encarnação:
Augmented Reality for Industrial Applications in Design, Production and Maintenance.
5-6
- Geneviève Lucet:
Virtual Reality - A Knowledge Tool for Cultural Heritage.
7-8
- Peter F. Sturm:
General Imaging - Design, Modelling and Applications.
9-10
- Adrian Hilton:
Video-Based Animation of People.
11-12
- Russell Bobbitt, Jonathan H. Connell, Myron Flickner, Norman Haas, Arun Hampapur, Dick Harris, Charles Kurtz, Bill Lloyd, Charles Otto, Sharath Pankanti, Unsang Park, Jason Payne:
Retail Vision-Based Self-checkout - Exploring Real Time Real Purpose General Vision System.
13-14
Geometry and Modeling
Full Papers
- Susana Mata, Luis Pastor, Angel Rodríguez:
Mesh Simplification Using Distance Labels for View-Independent Silhouette Preservation.
5-14
- Darko Dimitrov, Mathias Holst, Christian Knauer, Klaus Kriegel:
Experimental Study of Bounding Box Algorithms.
15-22
- Eng-Wee Chionh:
Surface-Surface Intersection by Hermite Interpolation.
23-30
- Dina Reda Khattab, Yasser M. Abd El-Latif, Mohammad S. Abdel-Wahab, Mohamed F. Tolba:
Efficient Face-Based Non-Split Connectivity Compression for Quad and Triangle-Quad Meshes.
31-38
- Yingbin Liu, Stephen Mann:
Approximate G1 Cubic Surfaces for Data Approximation.
39-44
- Rupesh N. Shet, Helmut E. Bez, Eran A. Edirisinghe:
Control Polygon Based Texture Synthesis on Biquadratic Bézier Rational Surfaces.
45-52
Short Papers
- Nadjet Talbi, Pierre Joli, Zhi-Qiang Feng, Abderrahmane Kheddar:
HAPCO: Real Time Simulation of Interaction between Deformable Objects with Haptic Feedback for Solving Friction Multiple Contacts.
55-61
- Jesús Gumbau, Carlos González, Miguel Chover:
GPU-Based Normal Map Generation.
62-67
- Brian D. Maisler, Hong Liu, J. E. McKisson, Yishi Li, Eric Kvam:
Voronoi Diagram and its Application to Spatial Calibration for Gamma Camera Images.
68-73
- Frutuoso G. M. Silva, Samuel S. Silva:
Quality Perception of Simplified Models: NSA vs. QSLIM.
74-79
- Jesus Alonso Alonso, Robert Joan-Arinyo:
The Grounded Heightmap Tree - A New Data Structure for Terrain Representation.
80-85
- Leila De Floriani, Marianna Facinoli, Paola Magillo, Debora Dimitri:
A Hierarchical Spatial Index for Triangulated Surfaces.
86-91
- Youngjun Kim, Kunwoo Lee, Wontae Kim:
Image-Based 3D Torso Body Modeling - 3D Female Body Modeling for Breast Surgery Simulation.
92-98
- Dietmar Hildenbrand, Eckhard M. S. Hitzer:
Analysis of Point Clouds - Using Conformal Geometric Algebra.
99-106
- Antonio J. Rueda Ruiz, Lidia M. Ortega:
Geometric Algorithms on CUDA.
107-112
- Oscar E. Ruiz, Eliana Vásquez, Sebastián Peña Serna, Miguel Granados:
Geometrical Degeneracy Removal by Virtual Disturbances - An Application to Surface Reconstruction from Point Slice Samples.
113-118
- Glenn McCord, Burkhard Wünsche, Beryl Plimmer, Greg Gilbert, Christian Hirsch:
A Pen and Paper Metaphor for Orchid Modeling.
119-124
Posters
Rendering
Full Papers
Short Papers
Posters
Animation and Simulation
Full Papers
Short Papers
- Everton Hermann, François Faure, Bruno Raffin:
Ray-Traced Collision Detection for Deformable Bodies.
293-299
- Dietmar Hildenbrand, Holger Lange, Florian Stock, Andreas Koch:
Efficient Inverse Kinematics Algorithm Based on Conformal Geometric Algebra - Using Reconfigurable Hardware.
300-307
- Timo Ropinski, Borislav Petkov, Larissa Fabritz, Klaus Hinrichs:
Interactive Reconstruction and Visualization of Dynamic 3D Ultrasound Data Sets.
308-315
- Yosuke Kazama, Eiji Sugisaki, Shigeo Morishima:
Directable and Stylized Hair Simulation.
316-321
- Asako Soga, Bin Umino:
Automatic Composition of Dramatic Movement - Analysis and Algorithm for Creating Contemporary Dance Sequences.
322-325
- Alcínia Zita Sampaio, Pedro Gameiro Henriques:
Simulation of Construction Processes Within Virtual Environments.
326-331
Posters
Interactive Environments
Full Papers
- Yue Zheng, Yulia Hicks, A. David Marshall, Darren Cosker:
Generating Human Interactive Behaviours Using the Windowed Viterbi Algorithm.
353-358
- Frank Steinicke, Jörg Mensmann, Klaus Hinrichs, Jan de Buhr, Kai Rothaus, Antonio Krüger:
Augmenting 3D City Models with Visualization of Real-Time Meteorological Phenomena.
359-366
- Joan De Boeck, Chris Raymaekers, Karin Coninx:
A Tool Supporting Model Based User Interface Design in 3D Virtual Enviroments.
367-375
- Lambros Makris, Nikolaos Karatzoulis, Dimitrios Tzovaras, Evangelos Bekiaris:
A DIYD (Do it Yourself Design) System for Vehicle Design Based on 3D Visualization and Ontologies.
376-382
Short Papers
- Yvonne Jung:
Animating and Rendering Virtual Humans - Extending X3D for Real Time Rendering and Animation of Virtual Characters.
387-394
- Christos Bouras, V. Triglianos, Thrasyvoulos Tsiatsos:
A SIP Spatial Audio Server for the EVE Platform.
395-402
- Matteo Campana, Barbara Rizzi, Camilo Melani, Paul Bourgine, Nadine Peyriéras, Alessandro Sarti:
A Framework for 4-D Biomedical Image Processing, Visualization and Analysis.
403-408
- Eriko Touma, Satomi Hara, Mari Kurumi, Yuri Shirakawa, Chisato Ishikawa, Masami Takata, Takeshi Horinouchi, Kazuki Joe:
An Interactive 3D Visualization Model by Live Streaming for Remote Scientific Visualization.
409-414
- Robert Spence:
A Science of Interaction - A Multidimensional Canvas.
415-418
- Luca Bianchi, Riccardo Gatti, Luca Lombardi:
The Future of Parallel Computing: GPU vs Cell - General Purpose Planning against Fast Graphical Computation Architectures, which is the Best Solution for General Purposes Computation?
419-425
- Katharina Pentenrieder, Peter Meier:
Registration Approaches for Augmented Reality - A Crucial Aspect for Successful Industrial Application.
426-431
Posters
- Juan José Jiménez, Francisco R. Feito, Rafael Jesús Segura:
Localization in an Interactive System.
435-438
- Filippo Speranza, Akshay Bhatia, Robert Laganière:
Image Quality in Image-Based Representations of Real-World Environments - Perceived Smoothness of Viewpoint Transitions.
439-442
- Tom Cuypers, Cedric Vanaken, Yannick Francken, Frank Van Reeth, Philippe Bekaert:
A Multi-Camera Framework for Interactive Video Games.
443-449
- Lucio Tommaso De Paolis, Giovanni Aloisio, Marco Pulimeno:
A 3D Simulation of a Game of Billiards Using a Haptic Device.
450-455
- Florian Echtler, Manuel Huber, Daniel Pustka, Peter Keitler, Gudrun Klinker:
Splitting the Scene Graph - Using Spatial Relationship Graphs Instead of Scene Graphs in Augmented Reality.
456-459
Special Session on Art,
Science and Technology,
Virtual Tools for Cultural Heritage
- Sylvain Dumazet, Patrick Callet, Ariane Genty:
Virtual Restoration of a Medieval Polychrome Sculpture - Experimentation, Modelization, Validation and Visualization in Spectral Ray-tracing.
463-470
- Pedro Miguel Semião, Maria Beatriz Carmo:
Virtual Art Gallery Tool.
471-476
- Karina Rodriguez-Echavarria, Craig Moore, David C. Morris, David B. Arnold, Aidan J. Delaney, Robin Heath:
Studying Users' Acceptability Towards 3D Immersive Environments - Virtual Tours: A Case Study.
477-484
- Pierre Drap, D. Scaradozzi, Pamela Gambogi, F. Gauch:
Underwater Photogrammetry for Archaeology- The Venus Project Framework.
485-491
- Denis Pitzalis, Philippe Colantoni, Ruven Pillay, Genevieve Aitken:
GPU Spectral Viewer - A Tool for an Enhanced Colorimetric Perspective of Cultural Heritage.
492-496
Special Session on Multimedia Collaborative Virtual Environments
Copyright © Mon Nov 2 20:38:36 2009
by Michael Ley (ley@uni-trier.de)