Michael D. McCool, Tomas Akenine-Möller (Eds.):
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2004, Grenoble, France, August 29-30, 2004.
Eurographics Association 2004, ISBN 3-905673-15-0
Rendering
Compilation
Texturing
- Li-Yi Wei:
Tile-based texture mapping on graphics hardware.
55-63
- Pradeep Sen:
Silhouette maps for improved texture magnification.
65-73
Architectures
- Jason Stewart, Eric P. Bennett, Leonard McMillan:
PixelView: a view-independent graphics rendering architecture.
75-84
- Jeremy W. Sheaffer, David P. Luebke, Kevin Skadron:
A flexible simulation framework for graphics architectures.
85-94
- Jörg Schmittler, Sven Woop, Daniel Wagner, Wolfgang J. Paul, Philipp Slusallek:
Realtime ray tracing of dynamic scenes on an FPGA chip.
95-106
- Ju-Ho Sohn, Ramchan Woo, Hoi-Jun Yoo:
A programmable vertex shader with fixed-point SIMD datapath for low power wireless applications.
107-114
Computation
Copyright © Mon Nov 2 20:32:54 2009
by Michael Ley (ley@uni-trier.de)