Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, Michitaka Hirose (Eds.):
Learning by Playing. Game-based Education System Design and Development, 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings.
Lecture Notes in Computer Science 5670 Springer 2009, ISBN 978-3-642-03363-6
Interactions in Games
Simulation and Animation
Digital Museum and Digital Heritage
- Zakiah Noh, Mohd Shahrizal Sunar, Zhigeng Pan:
A Review on Augmented Reality for Virtual Heritage System.
50-61
- Luca Giulio Brayda, Nicolas Mollet, Ryad Chellali:
Mixing Telerobotics and Virtual Reality for Improving Immersion in Artwork Perception.
62-73
- Jie-Chi Yang, Yi-Lung Lin, Ching-I Chung:
Developing a Film-Based Learning System with English Verbal Reduced Forms for Supporting English Listening Comprehension.
74-84
- Gang Bai, Yue Qi:
An Interactive 3D Exhibition System with Global Illumination for Digital Museum.
85-92
- Zongquan Ma, Yue Qi, Ling Zhao:
Lishe System.
93-100
- Chen-Wo Kuo, Jiann-Min Yang, Quo-Ping Lin, Maiga Chang:
E-Learning: The Strategies of Learning Culture and Arts.
101-107
- Ryoko Ueoka, Hiroki Kobayashi, Michitaka Hirose:
SoundTag: RFID Based Wearable Computer Play Tool for Children.
108
- Masato Soga, Shota Kuriyama, Hirokazu Taki:
Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form.
109
Game Design and Development
- Sujing Zhang, Hanjie Gu:
Construction of a Computer Game Oriented to Disaster Education and Reflections on Its Problems.
110-119
- Sebastian A. Weiß, Florian Berger, Alexander Marbach, Wolfgang Müller:
CharanisML: A Flexible Virtual Actor Control Interface.
120-132
- Linlin Shui, Guangzheng Fei, Guoyu Sun, Chi Wa Leong:
Game Balance Principles in MMORPG with Pet System.
133-140
- Sanya Liu, Wan Ding:
An Approach to Evaluation Component Design in Building Serious Game.
141-148
- Chun-Hung Lin, Eric Zhi-Feng Liu:
Do Improve Typing Skill But No Significant Difference between Drill-Based and Game-Based Typing Software.
149
- Christina M. Steiner, Michael D. Kickmeier-Rust, Dietrich Albert:
Little Big Difference: Gender Aspects and Gender-Based Adaptation in Educational Games.
150-161
- Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón, Ángel del Blanco:
Game-Like Simulations for Online Adaptive Learning: A Case Study.
162-173
- Kuo-Hsun Hung, Charles K. Kinzer, Cheng-Ling Alice Chen:
Motivational Factors in Educational MMORPGs: Some Implications for Education.
174
- Peayton Chen, Rita Kuo, Maiga Chang, Jia-Sheng Heh:
Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations.
175
- Eduardo Werneck, Maiga Chang:
Where Academics Meet the Real World: Difficulties Encountered When Conducting a Project for Designing a Game-Based Learning in a Company.
176-183
Social and Cultural Issues
- Takuji Narumi, Tomohiro Akagawa, Young Ah Seong, Michitaka Hirose:
An Entertainment System Using Thermal Feedback for Increasing Communication and Social Skills.
184-195
- Phaedra Mohammed, Permanand Mohan:
Student Attitudes towards Using Culturally-Oriented Educational Games to Improve Programming Proficiency: An Exploratory Study.
196-207
- Mei Yii Lim, Ruth Aylett, Sibylle Enz, Michael Kriegel, Natalie Vannini, Lynne E. Hall, Susan Jones:
Towards Intelligent Computer Assisted Educational Role-Play.
208-219
- Hui-Chun Hsiao:
Reflective Learning through Playing Digital Game The Sims 2.
220-227
Storytelling and Narrative in Education
Game-Based Learning/Training
VR-Based Education/Training
- Amalia Ortiz, David Oyarzun, Maria del Puy Carretero:
ELEIN: E-Learning with 3D Interactive Emotional Agents.
294-305
- Mathieu Hopmann, Daniel Thalmann, Frédéric Vexo:
Tangible Drag-and-Drop: Transferring Digital Content with a Remote Control.
306-315
- Stéphanie Gerbaud, Valérie Gouranton, Bruno Arnaldi:
Adaptation in Collaborative Virtual Environments for Training.
316-327
- Mohamed Hamada:
Pushdown Automata Simulator.
328-338
- Paul Woodard, Shafee Ahamed, Roberto Canas, John Dickinson:
Construction Knowledge Transfer through Interactive Visualization.
339-350
- Jason MacGregor, Steve Leung:
Pathfinding Strategy for Multiple Non-Playing Characters in 2.5 D Game Worlds.
351-362
- Ruwei Yun, Baoyun Zhang, Zhigeng Pan:
Research on Using Cult3D and Java to Realize Virtual Assembly.
363-370
- Jiufei Tang, Xingming Ouyang, Junqing Yu, Liefu Ai:
Design and Implementation of Operation Replay for Virtual Experiment.
371-378
Vision and Imaging Technology in Games
Educational Robot and Toy
Augmented Reality in Education/Training
Enriching Users' Edutainment through Embodied Video Interactive Games
- Chih-Min Tsai, Jon-Chao Hong, Ya-Jiuan Ho:
The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students.
456-463
- Ming-Yueh Hwang, Jon-Chao Hong, Jyh-Tsorng Jong, Chia-Kun Lee, Hsing-Yun Chang:
From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders' Flow Experience.
464-472
- Jyh-Tsorng Jong, Yin-Wen Lee, Jon-Chao Hong, Ming-Yueh Hwang, Yung-Wei Hao:
Kindergartners' Color Preference and Temperament in Embodied Interactive Video Game.
473-478
Researches on Educational Robots of Taiwan e-Learning and Digital Archives Program
- Liang-Yi Li, Chih-Wei Chang, Gwo-Dong Chen:
Researches on Using Robots in Education.
479-482
- Gwo-Dong Chen, Chih-Wei Chang:
A Task-Based Role-Playing Game with Educational Robots for Learning Language.
483-488
- Mu-Chun Su, Gwo-Dong Chen, Yi-Shan Tsai, Ren-Hao Yao, Chung-Kuang Chou, Yohannes Budiono Jinawi, De-Yuan Huang, Yi-Zeng Hsieh, Shih-Chieh Lin:
Design of an Interactive Table for Mixed-Reality Learning Environments.
489-494
- Wu-Yuin Hwang, Sheng-Yi Wu, Chien-Ming Chen, Yung-Hsun Hsieh:
A Study of Collaboration and Conflicts Using Multi-robots.
495-500
- Chun-Hung Lin, Eric Zhi-Feng Liu, Chan Hsin Kou, Marjo Virnes, Erkki Sutinen, Shan Shan Cheng:
A Case Analysis of Creative Spiral Instruction Model and Students' Creative Problem Solving Performance in a LEGO® Robotics Course.
501-505
- Chen-Yi Wang, Tzu-Chien Liu, Yi-Chun Lin:
Gender Heterogeneous Groups in Cooperative Learning Applied in "Robots in Creative Course": A Pilot Study.
506-511
- Yi-Chun Lin, Tzu-Chien Liu, Maiga Chang, Shiau-Ping Yeh:
Exploring Children's Perceptions of the Robots.
512-517
- Jwu-E Chen, Lu-Tsou Yeh, Hua-Hsiang Tseng, G. W. Wu, In-Hang Chung:
Development of an Emotional Robot as a Teaching Assistant.
518-523
Researches on Innovative Design of Learning Software and Content
- Wei Wang, Shaochun Zhong, Zhuo Zhang, Senlin Lv, Lina Wang:
Empirical Research and Design of M-Learning System for College English.
524-535
- Bo-Yen Wang, Yuan-Hsun Liao, Chia-Ming Liu, Ming-Hsiang Su, Pao-Ta Yu:
Designing an e-Learning Reactivate Promotion for Unpopular Collections in Academic Library.
536-543
- Yuan-Hsun Liao, Chia-Ming Liu, Bo-Yen Wang, Ming-Hsiang Su, Xiaso-Hui Lee, Pao-Ta Yu:
Multi-media e-Learning Platform Using Green Design with Near-Real Approach.
544-550
- Chia-Ming Liu, Bo-Yen Wang, Yuan-Hsun Liao, Ming-Hsiang Su, Pao-Ta Yu:
Interactive Whiteboard Teaching in English Education Based on Dual Code Theory and Bloom Teaching Quality.
551-558
- Yu-Ju Lan, Yao-Ting Sung, Chia-Yu Wu, Rui-Lin Wang, Kuo-En Chang:
A Cognitive-Interactive Approach to Chinese Characters Learning: System Design and Development.
559-564
- Yen-Ting Lin, Shu-Chen Cheng, Jin-Tan Yang, Yueh-Min Huang:
An Automatic Course Generation System for Organizing Existent Learning Objects Using Particle Swarm Optimization.
565-570
- Sheng-Hui Hsu, Shu-Chen Cheng, Yueh-Min Huang:
The Experience of Adopting Game-Based Learning in Library Instruction.
571-576
Copyright © Mon Nov 2 20:32:50 2009
by Michael Ley (ley@uni-trier.de)