2004 Computer Graphics International (CGI 2004), 16-19 June 2004, Crete, Greece.
IEEE Computer Society 2004
Mesh Representation
Surface Modeling and Rendering I
Surface Modeling and Rendering II
Illumination
- Mel Slater, Jesper Mortensen, Pankaj Khanna, Insu Yu:
A Virtual Light Field Approach to Global Illumination.
102-109
- Takehiro Tawara, Karol Myszkowski, Hans-Peter Seidel:
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes.
110-119
- Markus Weber, Marco Milch, Karol Myszkowski, Kirill Dmitriev, Przemyslaw Rokita, Hans-Peter Seidel:
Spatio-Temporal Photon Density Estimation Using Bilateral Filtering.
120-127
- Rubén Jesús García, Carlos Ureña, Miguel Lastra, Rosana Montes, J. Revelles:
Interactive Global Illumination for Quasi-Static Scenes.
128-131
Collision Detection
Scientific Visualization
Rendering Techniques I
- Gero Müller, Jan Meseth, Reinhard Klein:
Fast Environmental Lighting for Local-PCA Encoded BTFs.
198-205
- Ravinder Namboori, Hung Chuan Teh, Zhiyong Huang:
An Adaptive Sampling Method for Layered Depth Image.
206-213
- Mario Costa Sousa, Faramarz F. Samavati, Meru Brunn:
Depicting Shape Features with Directional Strokes and Spotlighting.
214-221
- Tomoya Sato, Yoshinori Dobashi, Tsuyoshi Yamamoto, Katsumi Takao, Ken Anjyo:
Extracting 3D Stylized Accentuation Effects from a Painted Image.
222-229
Rendering Techniques II
Rendering Techniques III
Animating Virtual Humans
Deformable Objects
Natural Phenomenon Modeling and Visualization
- Kei Iwasaki, Keichi Matsuzawa, Tomoyuki Nishita:
Real-Time Rendering of Soap Bubbles Taking into Account Light Interference.
344-348
- Francisco J. Serón, Diego Gutierrez, Guillermo Gutierrez, Eva Cerezo:
Visualizing Sunsets through Inhomogeneous Atmospheres.
349-356
- Kimiya Aoki, Ngo Hai Dong, Toyohisa Kaneko, Shigeru Kuriyama:
Physically Based Simulation of Cracks on Drying 3D Solids.
357-364
- Masanobu Honda, Kazunori Mizuno, Yukio Fukui, Seiichi Nishihara:
Updating Building Layouts of Time-Varying Virtual Cities.
365-368
Volume and Point-Based Modelling
- Pavol Novotný, Leonid I. Dimitrov, Milos Srámek:
CSG Operations with Voxelized Solids.
370-373
- Georgios Passalis, Ioannis A. Kakadiaris, Theoharis Theoharis:
Efficient Hardware Voxelization.
374-377
- Vasiliki Stamati, Ioannis Fudos, Sofia Theodoridou, Christina Edipidi, Dimitris Avramidis:
Using Poxels for Reproducing Traditional Pierced Byzantine Jewellery.
378-381
- Junfeng Ji, Sheng Li, Xuehui Liu, Enhua Wu:
P-Quadtrees: A Point and Polygon Hybrid Multi-Resolution Rendering Approach.
382-385
Interaction Techniques
Virtual Reality/Augmented Reality
- Colin Swindells, Barry A. Po, Ima Hajshirmohammadi, Brian Corrie, John C. Dill, Brian D. Fisher, Kellogg S. Booth:
Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D Models.
420-427
- I. Macía, A. Susperregui, E. Carrasco, María Teresa Linaza, L. Mihalic, André Stork:
Application of Virtual Showcase Technologies in Real Scenarios: The Case of San Telmo Museum.
428-435
- Luis Hernández, Javier Taibo, Antonio Seoane, Rubén López, Rocío López:
The Experience of the Empty Museum. Displaying Cultural Contents on an Immersive, Walkable VR Room.
436-443
- Daniel F. Abawi, Ralf Dörner:
Creating Mixed Reality Content: Problems, Concepts and Solutions.
444-451
Computer Graphics in Mobility
Multimedia
Computer Animation I
Computer Animation II
Computer Vision
Shape and Texture Representation I
Shape and Texture Representation II
Virtual Heritage and Digital Media
- Geoff Wyvill, Dimitri Anson:
Extracting Measurements from Existing Photographs of Ancient Pottery.
614-617
- Francisco Albert Gil, José María Gomis, José Miguel Valiente:
Reconstruction Techniques in the Image Analysis of Islamic Mosaics from the Alhambra.
618-621
- Martin White, Nicholaos Mourkoussis, Joe Darcy, Panos Petridis, Fotis Liarokapis, Paul F. Lister, Krzysztof Walczak, Rafal Wojciechowski, Wojciech Cellary, Jacek Chmielewski, Miroslaw Stawniak, Wojciech Wiza, Manjula Patel, James Stevenson, John Manley, Fabrizio Giorgini, Patrick Sayd, François Gaspard:
ARCO - An Architecture for Digitization, Management and Presentation of Virtual Exhibitions.
622-625
- Inmaculada García, Ramón Mollá Vayá, Pedro Morillo:
From Continuous to Discrete Games.
626-629
Interactive Systems
- Igor Potucek, Stanislav Sumec:
Participant Activity Detection by Hands and Face Movement Tracking in the Meeting Room.
632-635
- Florian Vogt, Justin Wong, Barry A. Po, Ritchie Argue, Sidney Fels, Kellogg S. Booth:
Exploring Collaboration with Group Pointer Interaction.
636-639
- Tom Van Laerhoven, Jori Liesenborgs, Frank Van Reeth:
Real-Time Watercolor Painting on a Distributed Paper Model.
640-643
- Ioannis Tsampoulatidis, Georgios Nikolakis, Dimitrios Tzovaras, Michael G. Strintzis:
Ontology Based Interactive Graphic Environment for Product Presentation.
644-647
Copyright © Mon Nov 2 20:23:57 2009
by Michael Ley (ley@uni-trier.de)