Local Parallel Model Checking for the Alternation Free mu-Calculus Benedikt Bollig, Martin Leucker, Michael Weber In this paper, we describe the design and implementation of (several variants of) a local parallel model checking algorithm for the alternation free fragment of the mu-calculus. It exploits a characterisation of the model checking problem for this fragment in terms of two-player games. Our algorithm determines the corresponding winner in parallel. Furthermore, a winning strategy is computed which may be employed for interactively debugging the underlying system. The algorithm is designed to run on a network of workstations. Depending on the chosen variant, its complexity is linear or quadratic. A prototype implementation within the verification tool Truth shows promising run--time and memory behaviour in practice.