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CREWS Reports 1996
- Coordinating Distributed Organizational Knowledge (CREWS-96-03)
M. Jarke, M. Jeusfeld, P. Peters, K. Pohl
appeared in
Data and Knowledge Engineering, Vol.23(3), September, 1997
Abstract
As organizations move from hierarchical towards market-like structures, their distributed
units also take a larger role in the design and evolution of organizational information
systems. This requires strategies which support the cooperative creation, evaluation and
evolution of global information flow structures among autonomous organizational units
through local knowledge acquisition and maintenance. Three such strategies are presented:
cooperative conceptual modeling, multi-simulation, and explicit process support. These
strategies are formally embedded in a meta modeling framework and implemented with a
repository-based architecture. They are intended for the analysis of business processes in
networked organizations, and as a basis for designing and evolving their federated
information systems.
Klaus Pohl
appeared in
Encyclopedia of Computer Science and Technology, A. Kent, J. Williams (editors), Volume
36, Supplement 21, Marcel Dekker, Inc., New York, 1997
Abstract
Traditionally, requirements engineering (RE) has been seen as the first phase of the
software life cycle in which a specification is produced from informal ideas. This paper
provides an overview on requirements engineering.
We first reflect on some definitions of RE, characterize typical RE products and
discuss the four main RE-tasks. We then define RE as a process of "establishing
vision in context" which can be characterized by three orthogonal dimensions, namely
the agreement, representation, and specification dimension. These dimensions reflect that
RE is faced with social, technical, and cognitive problems. Finally, the consequences of
these definitions on the RE process, its products, and requirements traceability are
outlined.
C. Rolland, C. Ben Achour, C. Cauvet, J. Ralyté, A. Sutcliffe, N.A.M. Maiden, M.
Jarke, P. Haumer, K.Pohl, E. Dubois, P. Heymans
appeared in
Requirements Engineering Journal, Vol. 3, No. 1, Springer Verlag, pp.23-47, 1998
Abstract
Use of examples, scenes, narrative descriptions of contexts, mock-ups and prototypes have
attracted considerable attention in Requirements Engineering, Human Computer Interaction
and Information Systems communities. Loosely all these ideas can be called scenario based
approaches, although exact definitions are not easy beyond saying these approaches
emphasise some description of the real world. Experience seems to tell us that people
react to 'real things' and that this helps clarifying requirements. Indeed the widespread
acceptance of prototyping in system development points to the effectiveness of scenario
based approaches. However, we have little understanding about how scenarios should be
constructed, little hard evidence about their effectiveness and even less idea about why
they work.
The paper is an attempt to explore some of the issues underlying scenario based approaches
in Requirements Engineering (RE) and to propose a framework for their classification.
Motivations for developing the framework are threefold : (a) to help understanding and
clarifying existing scenario based approaches, (b) to situate the industrial practice of
scenarios and (c) to relate typical RE situations to classes of scenarios.
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